Upgrade to OPENRNDR 0.4 snapshot
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@@ -11,7 +11,7 @@ Batches are (currently) static but stored in GPU memory but can be
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animated using a vertex shader. Batches are fast to draw.
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*/
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fun main() = application {
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suspend fun main() = application {
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program {
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val batch = drawer.circleBatch {
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for (i in 0 until 2000) {
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