Upgrade to OPENRNDR 0.4 snapshot
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@@ -1,54 +1,54 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.simplex
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import org.openrndr.shape.OrientedEllipse
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fun main() {
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application {
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program {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = null
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val offset = seconds * 0.1
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val contours = listOf(
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OrientedEllipse(
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simplex(320, offset)*width/2.0 + width/2.0,
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simplex(3120, offset)*height/2.0 + height/2.0,
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simplex(3420, offset)*50.0 + 80.0,
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simplex(7521, offset)*50.0+ 80.0,
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simplex(3212, offset)*180.0+180.0
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).contour,
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OrientedEllipse(
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simplex(5320, offset)*width/2.0 + width/2.0,
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simplex(73120, offset)*height/2.0 + height/2.0,
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simplex(23420, offset)*50.0 + 80.0,
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simplex(47521, offset)*50.0+ 80.0,
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simplex(33212, offset)*180.0+180.0
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).contour
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)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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for (contour in contours) {
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drawer.contour(contour)
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}
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for (j in contours.indices) {
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for (i in 0 until j) {
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val eqj = contours[j].equidistantPositions(50)
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val eqi = contours[i].equidistantPositions(50)
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for (p in eqj) {
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val q = contours[i].nearest(p).position
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drawer.lineSegment(p, q)
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}
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for (p in eqi) {
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val q = contours[j].nearest(p).position
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drawer.lineSegment(p, q)
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}
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}
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}
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}
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}
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}
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}
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//import org.openrndr.application
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//import org.openrndr.color.ColorRGBa
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//import org.openrndr.extra.noise.simplex
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//import org.openrndr.shape.OrientedEllipse
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//
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//fun main() {
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// application {
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// program {
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// extend {
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// drawer.clear(ColorRGBa.BLACK)
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// drawer.fill = null
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//
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// val offset = seconds * 0.1
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// val contours = listOf(
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// OrientedEllipse(
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// simplex(320, offset)*width/2.0 + width/2.0,
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// simplex(3120, offset)*height/2.0 + height/2.0,
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// simplex(3420, offset)*50.0 + 80.0,
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// simplex(7521, offset)*50.0+ 80.0,
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// simplex(3212, offset)*180.0+180.0
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// ).contour,
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// OrientedEllipse(
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// simplex(5320, offset)*width/2.0 + width/2.0,
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// simplex(73120, offset)*height/2.0 + height/2.0,
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// simplex(23420, offset)*50.0 + 80.0,
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// simplex(47521, offset)*50.0+ 80.0,
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// simplex(33212, offset)*180.0+180.0
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// ).contour
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// )
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// drawer.fill = null
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// drawer.stroke = ColorRGBa.PINK
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// for (contour in contours) {
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// drawer.contour(contour)
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// }
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//
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// for (j in contours.indices) {
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// for (i in 0 until j) {
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// val eqj = contours[j].equidistantPositions(50)
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// val eqi = contours[i].equidistantPositions(50)
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//
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// for (p in eqj) {
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// val q = contours[i].nearest(p).position
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// drawer.lineSegment(p, q)
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// }
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// for (p in eqi) {
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// val q = contours[j].nearest(p).position
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// drawer.lineSegment(p, q)
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// }
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// }
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// }
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// }
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// }
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// }
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//}
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