Upgrade to OPENRNDR 0.4 snapshot

This commit is contained in:
Edwin Jakobs
2021-06-22 11:08:07 +02:00
parent 579ddf9bb5
commit 9435907ef9
339 changed files with 460 additions and 497 deletions

View File

@@ -14,7 +14,7 @@ dependencies {
implementation project(":orx-fx")
demoImplementation("org.openrndr:openrndr-core:$openrndrVersion")
demoImplementation("org.openrndr:openrndr-application:$openrndrVersion")
demoImplementation("org.openrndr:openrndr-extensions:$openrndrVersion")
demoRuntimeOnly("org.openrndr:openrndr-gl3:$openrndrVersion")
demoRuntimeOnly("org.openrndr:openrndr-gl3-natives-$openrndrOS:$openrndrVersion")

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@@ -16,7 +16,7 @@ import kotlin.random.Random
* with a different amount of blur in each layer,
* simulating depth of field
*/
fun main() = application {
suspend fun main() = application {
configure {
width = 900
height = 900

View File

@@ -29,7 +29,7 @@ import kotlin.random.Random
// Toggle to see the difference between a simple blur and multilayer bloom
const val effectEnabled = true
fun main() = application {
suspend fun main() = application {
configure {
width = 900
height = 900