Upgrade to OPENRNDR 0.4 snapshot
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@@ -14,7 +14,7 @@ dependencies {
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implementation project(":orx-fx")
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demoImplementation("org.openrndr:openrndr-core:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-application:$openrndrVersion")
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demoImplementation("org.openrndr:openrndr-extensions:$openrndrVersion")
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demoRuntimeOnly("org.openrndr:openrndr-gl3:$openrndrVersion")
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demoRuntimeOnly("org.openrndr:openrndr-gl3-natives-$openrndrOS:$openrndrVersion")
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@@ -16,7 +16,7 @@ import kotlin.random.Random
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* with a different amount of blur in each layer,
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* simulating depth of field
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*/
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fun main() = application {
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suspend fun main() = application {
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configure {
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width = 900
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height = 900
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@@ -29,7 +29,7 @@ import kotlin.random.Random
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// Toggle to see the difference between a simple blur and multilayer bloom
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const val effectEnabled = true
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fun main() = application {
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suspend fun main() = application {
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configure {
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width = 900
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height = 900
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