Upgrade to OPENRNDR 0.4 snapshot
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@@ -6,7 +6,7 @@ import org.openrndr.extra.fx.blur.*
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import org.openrndr.math.Polar
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import kotlin.math.sin
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fun main() {
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suspend fun main() {
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application {
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program {
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@@ -4,7 +4,7 @@ import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.fx.distort.FluidDistort
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import org.openrndr.extra.fx.patterns.Checkers
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fun main() {
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suspend fun main() {
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application {
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program {
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val fd = FluidDistort()
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@@ -13,7 +13,7 @@ import org.openrndr.extra.noise.simplex
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import org.openrndr.math.Vector2
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import kotlin.math.absoluteValue
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fun main() = application {
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suspend fun main() = application {
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configure {
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width = 1280
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height = 720
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