Upgrade to OPENRNDR 0.4 snapshot
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@@ -10,7 +10,7 @@ import org.openrndr.extras.meshgenerators.sphere
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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fun main() {
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suspend fun main() {
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application {
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program {
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val m = meshGenerator {
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