Add CMYKHalftone, LumaSobel, DropShadow and segmented waves

This commit is contained in:
Edwin Jakobs
2020-02-09 22:50:08 +01:00
parent 61507b525f
commit 95eecc150c
10 changed files with 369 additions and 4 deletions

View File

@@ -4,6 +4,7 @@ import org.openrndr.draw.*
import org.openrndr.extra.fx.filterFragmentCode
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.extra.parameters.IntParameter
@Description("Horizontal wave")
class HorizontalWave : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/horizontal-wave.frag"))) {
@@ -16,10 +17,15 @@ class HorizontalWave : Filter(Shader.createFromCode(filterVertexCode, filterFrag
@DoubleParameter("phase", -0.5, 0.5)
var phase: Double by parameters
@IntParameter("segments", 0, 256)
var segments: Int by parameters
init {
frequency = 1.0
amplitude = 0.1
phase = 0.0
segments = 0
}
var bicubicFiltering = true
@@ -43,10 +49,15 @@ class VerticalWave : Filter(Shader.createFromCode(filterVertexCode, filterFragme
@DoubleParameter("phase", -0.5, 0.5)
var phase: Double by parameters
@IntParameter("segments", 0, 256)
var segments: Int by parameters
init {
frequency = 1.0
amplitude = 0.1
phase = 0.0
segments = 0
}
var bicubicFiltering = true
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {

View File

@@ -0,0 +1,27 @@
package org.openrndr.extra.fx.dither
import org.openrndr.draw.Filter
import org.openrndr.draw.Shader
import org.openrndr.extra.fx.filterFragmentCode
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
@Description("CMYK Halftone")
class CMYKHalftone: Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("dither/cmyk-halftone.frag"))) {
@DoubleParameter("scale", 1.0, 30.0, precision = 4)
var scale: Double by parameters
@DoubleParameter("dotSize", 1.0, 3.0, precision = 4)
var dotSize: Double by parameters
@DoubleParameter("rotation", -180.0, 180.0)
var rotation: Double by parameters
init {
scale = 3.0
rotation = 0.0
dotSize = 1.0
}
}

View File

@@ -0,0 +1,32 @@
package org.openrndr.extra.fx.edges
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.Filter
import org.openrndr.draw.Shader
import org.openrndr.extra.fx.filterFragmentCode
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
@Description("Luma threshold ")
class LumaSobel : Filter(Shader.createFromCode(Filter.filterVertexCode, filterFragmentCode("edges/luma-sobel.frag"))) {
@ColorParameter("background color")
var backgroundColor: ColorRGBa by parameters
@ColorParameter("edge color")
var edgeColor: ColorRGBa by parameters
@DoubleParameter("background opacity", 0.0, 1.0)
var backgroundOpacity:Double by parameters
@DoubleParameter("edge opacity", 0.0, 1.0)
var edgeOpacity:Double by parameters
init {
backgroundColor = ColorRGBa.BLACK
edgeColor = ColorRGBa.WHITE
edgeOpacity = 1.0
backgroundOpacity = 1.0
}
}

View File

@@ -0,0 +1,71 @@
package org.openrndr.extra.fx.shadow
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.fx.filterFragmentCode
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.extra.parameters.IntParameter
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
private class Blend: Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("shadow/dropshadow-blend.frag"))) {
var shift: Vector2 by parameters
}
@Description("Drop shadow")
class DropShadow : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("shadow/dropshadow-blur.frag"))) {
@IntParameter("blur window", 1, 25)
var window: Int by parameters
var spread: Double by parameters
@DoubleParameter("gain", 0.0, 4.0)
var gain: Double by parameters
var shift: Vector2 = Vector2.ZERO
@ColorParameter("color")
var color: ColorRGBa by parameters
private var intermediate: ColorBuffer? = null
private var intermediate2: ColorBuffer? = null
private var b = Blend()
init {
color = ColorRGBa.BLACK
window = 5
spread = 1.0
gain = 1.0
}
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
intermediate?.let {
if (it.width != target[0].width || it.height != target[0].height) {
intermediate = null
}
}
intermediate2?.let {
if (it.width != target[0].width || it.height != target[0].height) {
intermediate2 = null
}
}
if (intermediate == null) {
intermediate = colorBuffer(target[0].width, target[0].height, target[0].contentScale, target[0].format, target[0].type)
}
if (intermediate2 == null) {
intermediate2 = colorBuffer(target[0].width, target[0].height, target[0].contentScale, target[0].format, target[0].type)
}
intermediate?.let {
parameters["blurDirection"] = Vector2(1.0, 0.0)
super.apply(source, arrayOf(it))
parameters["blurDirection"] = Vector2(0.0, 1.0)
super.apply(arrayOf(it), arrayOf(intermediate2!!))
b.shift = shift / Vector2(target[0].width * 1.0, target[0].height * 1.0)
b.apply(arrayOf(intermediate2!!, source[0]), target)
}
}
}