Add SimplexNoise4D.kt
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@@ -202,6 +202,10 @@ object Random {
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fun simplex(x: Double, y: Double, z: Double): Double {
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return simplex(stringToInt(seed), x, y, z)
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}
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fun simplex(x: Double, y: Double, z: Double, w: Double): Double {
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return simplex(stringToInt(seed), x, y, z, w)
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}
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fun fbm(x: Double, y: Double, noiseFun: (Int, Double, Double) -> Double, type: Fractal = Fractal.FBM,
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octaves: Int = 8, lacunarity: Double = 0.5, gain: Double = 0.5): Double {
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