[orx-shadestyles] Improve gradient and imageFill shadestyles
This commit is contained in:
@@ -9,6 +9,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Angular gradient")
|
||||
class AngularGradient(
|
||||
color0: ColorRGBa,
|
||||
@@ -62,6 +63,7 @@ class AngularGradient(
|
||||
}
|
||||
}
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
fun angularGradient(
|
||||
color0: ColorRGBa,
|
||||
color1: ColorRGBa,
|
||||
|
||||
@@ -7,7 +7,7 @@ import kotlin.reflect.KClass
|
||||
internal fun generateColorTransform(kClass: KClass<*>): String {
|
||||
return when (kClass) {
|
||||
ColorRGBa::class -> """"""
|
||||
ColorOKLABa::class -> """gradient = linear_rgb_to_srgb(oklab_to_linear_rgb(gradient));"""
|
||||
ColorOKLABa::class -> """gradient = oklab_to_linear_rgb(gradient);"""
|
||||
else -> error("color space not supported $kClass")
|
||||
}
|
||||
}
|
||||
@@ -9,6 +9,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Half-angular gradient")
|
||||
class HalfAngularGradient(
|
||||
color0: ColorRGBa,
|
||||
|
||||
@@ -1,61 +0,0 @@
|
||||
package org.openrndr.extra.shadestyles
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
class ImageFit : ShadeStyle() {
|
||||
|
||||
var image: ColorBuffer by Parameter()
|
||||
var flipV: Boolean by Parameter()
|
||||
var position: Vector2 by Parameter()
|
||||
|
||||
init {
|
||||
position = Vector2.ZERO
|
||||
fragmentTransform = """
|
||||
| vec2 uv = c_boundsPosition.xy;
|
||||
| vec2 ts = textureSize(p_image, 0);
|
||||
| float boundsAR = c_boundsSize.x / c_boundsSize.y;
|
||||
| vec2 shift = (p_position + vec2(1.0, 1.0)) / 2.0;
|
||||
|
|
||||
| if (c_boundsSize.x > c_boundsSize.y) {
|
||||
| uv.y -= shift.y;
|
||||
| uv.y /= boundsAR;
|
||||
| uv.y += shift.y;
|
||||
| } else {
|
||||
| uv.x -= shift.x;
|
||||
| uv.x *= boundsAR;
|
||||
| uv.x += shift.x;
|
||||
| }
|
||||
| float textureAR = ts.x / ts.y;
|
||||
| if (ts.x > ts.y) {
|
||||
| uv.x -= 0.5;
|
||||
| uv.x /= textureAR;
|
||||
| uv.x += 0.5;
|
||||
| } else {
|
||||
| uv.y -= 0.5;
|
||||
| uv.y *= textureAR;
|
||||
| uv.y += 0.5;
|
||||
| }
|
||||
|
|
||||
|
|
||||
| if (p_flipV) {
|
||||
| uv.y = 1.0 - uv.y;
|
||||
| }
|
||||
| #ifndef OR_GL_TEXTURE2D
|
||||
| vec4 img = texture(p_image, uv);
|
||||
| #else
|
||||
| vec4 img = texture2D(p_image, uv);
|
||||
| #endif
|
||||
| x_fill = img;
|
||||
| """.trimMargin()
|
||||
}
|
||||
}
|
||||
|
||||
fun imageFit(image: ColorBuffer, position: Vector2 = Vector2.ZERO) : ImageFit {
|
||||
val im = ImageFit()
|
||||
im.image = image
|
||||
im.flipV = true
|
||||
im.position = position
|
||||
return im
|
||||
}
|
||||
@@ -14,6 +14,7 @@ import org.openrndr.extra.shaderphrases.preprocess
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Linear gradient")
|
||||
open class LinearGradientBase<C>(
|
||||
color0: C,
|
||||
@@ -79,6 +80,7 @@ open class LinearGradientBase<C>(
|
||||
}
|
||||
}
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
class LinearGradient(
|
||||
color0: ColorRGBa = ColorRGBa.BLACK,
|
||||
color1: ColorRGBa = ColorRGBa.WHITE,
|
||||
@@ -87,6 +89,7 @@ class LinearGradient(
|
||||
exponent: Double = 1.0
|
||||
): LinearGradientBase<ColorRGBa>(color0, color1, offset, rotation, exponent)
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
class LinearGradientOKLab(
|
||||
color0: ColorOKLABa,
|
||||
color1: ColorOKLABa,
|
||||
@@ -96,6 +99,7 @@ class LinearGradientOKLab(
|
||||
): LinearGradientBase<ColorOKLABa>(color0, color1, offset, rotation, exponent)
|
||||
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
fun linearGradient(
|
||||
color0: ColorRGBa = ColorRGBa.BLACK,
|
||||
color1: ColorRGBa = ColorRGBa.WHITE,
|
||||
@@ -106,6 +110,7 @@ fun linearGradient(
|
||||
return LinearGradient(color0, color1, offset, rotation, exponent)
|
||||
}
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
fun linearGradient(
|
||||
color0: ColorOKLABa = ColorRGBa.BLACK.toOKLABa(),
|
||||
color1: ColorOKLABa = ColorRGBa.WHITE.toOKLABa(),
|
||||
|
||||
@@ -7,6 +7,7 @@ import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("N-Point gradient")
|
||||
class NPointGradient(
|
||||
colors: Array<ColorRGBa>,
|
||||
|
||||
@@ -13,6 +13,7 @@ import org.openrndr.extra.color.spaces.ColorOKLABa
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Multicolor linear gradient")
|
||||
open class NPointLinearGradientBase<C>(
|
||||
colors: Array<C>,
|
||||
|
||||
@@ -7,6 +7,7 @@ import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Multicolor radial gradient")
|
||||
class NPointRadialGradient(
|
||||
colors: Array<ColorRGBa>,
|
||||
|
||||
@@ -15,6 +15,7 @@ import org.openrndr.extra.shaderphrases.preprocess
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
@Description("Radial gradient")
|
||||
open class RadialGradientBase<C>(
|
||||
color0: C,
|
||||
@@ -69,6 +70,7 @@ where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C: CastableToVector4 {
|
||||
}
|
||||
}
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
class RadialGradient(
|
||||
color0: ColorRGBa,
|
||||
color1: ColorRGBa,
|
||||
@@ -78,6 +80,7 @@ class RadialGradient(
|
||||
exponent: Double = 1.0
|
||||
): RadialGradientBase<ColorRGBa>(color0, color1, offset, rotation, length, exponent)
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
class RadialGradientOKLab(
|
||||
color0: ColorOKLABa,
|
||||
color1: ColorOKLABa,
|
||||
@@ -87,6 +90,7 @@ class RadialGradientOKLab(
|
||||
exponent: Double = 1.0
|
||||
): RadialGradientBase<ColorOKLABa>(color0, color1, offset, rotation, length, exponent)
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
fun radialGradient(
|
||||
color0: ColorRGBa,
|
||||
color1: ColorRGBa,
|
||||
@@ -98,6 +102,7 @@ fun radialGradient(
|
||||
return RadialGradient(color0, color1, offset, rotation, length, exponent)
|
||||
}
|
||||
|
||||
@Deprecated("use gradient {} instead")
|
||||
fun radialGradient(
|
||||
color0: ColorOKLABa,
|
||||
color1: ColorOKLABa,
|
||||
|
||||
20
orx-shade-styles/src/commonMain/kotlin/fills/FillEnums.kt
Normal file
20
orx-shade-styles/src/commonMain/kotlin/fills/FillEnums.kt
Normal file
@@ -0,0 +1,20 @@
|
||||
package org.openrndr.extra.shadestyles.fills
|
||||
|
||||
enum class FillFit {
|
||||
STRETCH,
|
||||
COVER,
|
||||
CONTAIN
|
||||
}
|
||||
|
||||
enum class FillUnits {
|
||||
BOUNDS,
|
||||
WORLD,
|
||||
VIEW,
|
||||
SCREEN,
|
||||
}
|
||||
|
||||
enum class SpreadMethod {
|
||||
PAD,
|
||||
REFLECT,
|
||||
REPEAT
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
package org.openrndr.extra.shadestyles.fills.gradients
|
||||
|
||||
import org.openrndr.color.AlgebraicColor
|
||||
import org.openrndr.color.ConvertibleToColorRGBa
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.math.PI
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
open class ConicGradient<C>(
|
||||
colorType: KClass<C>,
|
||||
center: Vector2 = Vector2(0.5, 0.5),
|
||||
rotation: Double = 0.0,
|
||||
angle: Double = 0.0,
|
||||
startAngle: Double = 0.0,
|
||||
colors: Array<Vector4>,
|
||||
points: Array<Double> = Array(colors.size) { it / (colors.size - 1.0) },
|
||||
structure: GradientBaseStructure
|
||||
) : GradientBase<C>(
|
||||
colorType,
|
||||
colors,
|
||||
points,
|
||||
structure
|
||||
)
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var angle: Double by Parameter()
|
||||
var startAngle: Double by Parameter()
|
||||
var center: Vector2 by Parameter()
|
||||
var rotation: Double by Parameter()
|
||||
|
||||
init {
|
||||
this.center = center
|
||||
this.startAngle = startAngle
|
||||
this.angle = angle
|
||||
this.rotation = rotation
|
||||
}
|
||||
|
||||
companion object {
|
||||
val gradientFunction = """
|
||||
float gradientFunction(vec2 coord) {
|
||||
vec2 d0 = coord - p_center;
|
||||
float angle = atan(d0.y, d0.x);
|
||||
angle += ${PI};
|
||||
angle /= ${2.0 * PI};
|
||||
angle += p_rotation / 360.0;
|
||||
angle = mod(angle, 1.0);
|
||||
angle *= p_angle / 360.0;
|
||||
angle += $PI * p_startAngle / 180.0;
|
||||
return angle;
|
||||
}
|
||||
""".trimIndent()
|
||||
}
|
||||
}
|
||||
|
||||
class ConicGradientBuilder<C>(private val gradientBuilder: GradientBuilder<C>) : GradientShadeStyleBuilder<C>
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
/**
|
||||
* Specifies the center point for the gradient.
|
||||
* When using BOUNDS coordinates, the coordinates are normalized, where (0,0) represents the top-left corner and (1,1)
|
||||
* represents the bottom-right corner. The default value is set to `Vector2(0.5, 0.5)`, which corresponds to the center
|
||||
* of the gradient's bounding box.
|
||||
*/
|
||||
var center = Vector2(0.5, 0.5)
|
||||
|
||||
/**
|
||||
* Defines the angular extent of the conic gradient in degrees.
|
||||
* By default, it is set to 360.0 degrees, representing a full circular gradient.
|
||||
* Adjusting this value can control the gradient's angular sweep, with values ranging between 0 and 360.
|
||||
* Negative values or values exceeding 360 might have no effect or be clamped depending on implementation.
|
||||
*/
|
||||
var angle: Double = 360.0
|
||||
|
||||
/**
|
||||
* Specifies the starting angle of the conic gradient in degrees.
|
||||
* This value determines the initial orientation of the gradient's angular sweep.
|
||||
* By default, it is set to `0.0` degrees, which aligns with a standard reference point.
|
||||
* You can adjust this value to rotate the gradient's starting position around the center.
|
||||
*/
|
||||
var startAngle: Double = 0.0
|
||||
|
||||
/**
|
||||
* Defines the rotation angle of the conic gradient in degrees.
|
||||
* This value applies a global rotation to the gradient, rotating it around its center point.
|
||||
* By default, it is set to `0.0` degrees, meaning no rotation is applied.
|
||||
* Modifying this value allows for tilting the gradient's angular orientation to achieve
|
||||
* specific visual effects or alignments.
|
||||
*/
|
||||
var rotation: Double = 0.0
|
||||
|
||||
override fun build(): GradientBase<C> {
|
||||
val (stops, colors) = gradientBuilder.extractStepsUnzip()
|
||||
return ConicGradient<C>(
|
||||
gradientBuilder.colorType,
|
||||
center,
|
||||
rotation,
|
||||
angle,
|
||||
startAngle,
|
||||
colors,
|
||||
stops,
|
||||
gradientBuilder.structure()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
package org.openrndr.extra.shadestyles.fills.gradients
|
||||
|
||||
import org.openrndr.color.AlgebraicColor
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.color.ConvertibleToColorRGBa
|
||||
import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.extra.shadestyles.fills.FillFit
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
class GradientBuilder<C>(val colorType: KClass<C>)
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var stops = mutableMapOf<Double, C>()
|
||||
var fillUnits = FillUnits.BOUNDS
|
||||
var fillFit = FillFit.STRETCH
|
||||
var spreadMethod = SpreadMethod.PAD
|
||||
var levelWarpFunction = """float levelWarp(vec2 coord, float level) { return level; }"""
|
||||
var domainWarpFunction = """vec2 domainWarp(vec2 coord) { return coord; }"""
|
||||
var gradientFunction = """float gradientFunction(vec2 coord) { return 0.0; }"""
|
||||
var quantization = 0
|
||||
|
||||
private fun setBaseParameters(style: GradientBase<C>) {
|
||||
style.quantization = quantization
|
||||
style.spreadMethod = spreadMethod.ordinal
|
||||
style.fillUnits = fillUnits.ordinal
|
||||
style.fillFit = fillFit.ordinal
|
||||
}
|
||||
|
||||
@PublishedApi
|
||||
internal var shadeStyleBuilder: GradientShadeStyleBuilder<C> = LinearGradientBuilder(this)
|
||||
|
||||
/**
|
||||
* Configures a linear gradient by applying the provided builder block.
|
||||
*
|
||||
* @param builder A lambda function used to define the properties of the linear gradient.
|
||||
* The builder block allows customization of attributes such as
|
||||
* start and end positions.
|
||||
*/
|
||||
fun linear(builder: LinearGradientBuilder<C>.() -> Unit) {
|
||||
shadeStyleBuilder = LinearGradientBuilder(this).apply { builder() }
|
||||
gradientFunction = LinearGradient.gradientFunction
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures a radial gradient by applying the provided builder block.
|
||||
*
|
||||
* @param builder A lambda function used to define the properties of the radial gradient.
|
||||
* The builder block allows customization of attributes such as the center,
|
||||
* radius, focal center, and focal radius.
|
||||
*/
|
||||
fun radial(builder: RadialGradientBuilder<C>.() -> Unit) {
|
||||
shadeStyleBuilder = RadialGradientBuilder(this).apply { builder() }
|
||||
gradientFunction = RadialGradient.gradientFunction
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures a conic gradient by applying the provided builder block.
|
||||
*
|
||||
* @param builder A lambda function used to define the properties of the conic gradient.
|
||||
* The builder block allows customization of attributes such as the center,
|
||||
* angle, start angle, and rotation.
|
||||
*/
|
||||
fun conic(builder: ConicGradientBuilder<C>.() -> Unit) {
|
||||
shadeStyleBuilder = ConicGradientBuilder(this).apply { builder() }
|
||||
gradientFunction = ConicGradient.gradientFunction
|
||||
}
|
||||
|
||||
/**
|
||||
* Configures a stellar gradient by applying the provided builder block.
|
||||
*
|
||||
* @param builder A lambda function used to define the properties of the stellar gradient.
|
||||
* The builder block allows customization of attributes such as center, radius,
|
||||
* sharpness, rotation, and the number of sides.
|
||||
*/
|
||||
fun stellar(builder: StellarGradientBuilder<C>.() -> Unit) {
|
||||
shadeStyleBuilder = StellarGradientBuilder(this).apply { builder() }
|
||||
gradientFunction = StellarGradient.gradientFunction
|
||||
}
|
||||
|
||||
internal fun extractSteps(): List<Pair<Double, C>> {
|
||||
return stops.entries.sortedBy { it.key }.map {
|
||||
Pair(it.key, it.value)
|
||||
}
|
||||
}
|
||||
|
||||
internal fun extractStepsUnzip(): Pair<Array<Double>, Array<Vector4>> {
|
||||
val steps = extractSteps()
|
||||
val stopsArray = Array(steps.size) { steps[it].first }
|
||||
val colorsArray = Array(steps.size) {
|
||||
(steps[it].second.let { c ->
|
||||
if (c is ColorRGBa) {
|
||||
c.toLinear()
|
||||
} else {
|
||||
c
|
||||
}
|
||||
}).toVector4()
|
||||
|
||||
}
|
||||
return Pair(stopsArray, colorsArray)
|
||||
}
|
||||
|
||||
internal fun structure(): GradientBaseStructure =
|
||||
GradientBaseStructure(gradientFunction, domainWarpFunction, levelWarpFunction)
|
||||
|
||||
@PublishedApi
|
||||
internal fun build(): GradientBase<C> {
|
||||
return this.shadeStyleBuilder.build().apply {
|
||||
setBaseParameters(this)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
sealed interface GradientShadeStyleBuilder<C>
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
/**
|
||||
* Constructs and returns a `GradientBase` object representing a gradient with the
|
||||
* desired configuration defined in the implementing class.
|
||||
*
|
||||
* @return An instance of `GradientBase` configured with the specified gradient parameters.
|
||||
*/
|
||||
fun build(): GradientBase<C>
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates a gradient shade style using the specified configuration.
|
||||
*
|
||||
* The method allows for building a gradient using a DSL-like approach,
|
||||
* where different properties such as gradient stops, gradient type, and
|
||||
* other configurations can be set.
|
||||
*
|
||||
* @param builder A lambda function used to configure the gradient properties
|
||||
* through an instance of [GradientBuilder].
|
||||
* @return A [ShadeStyle] instance representing the configured gradient.
|
||||
*/
|
||||
inline fun <reified C> gradient(builder: GradientBuilder<C>.() -> Unit): ShadeStyle
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
val gb = GradientBuilder(C::class)
|
||||
gb.builder()
|
||||
return gb.build()
|
||||
}
|
||||
@@ -0,0 +1,187 @@
|
||||
package org.openrndr.extra.shadestyles.fills.gradients
|
||||
|
||||
import org.openrndr.color.AlgebraicColor
|
||||
import org.openrndr.color.ConvertibleToColorRGBa
|
||||
import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.extra.color.phrases.linearRgbToOklabPhrase
|
||||
import org.openrndr.extra.color.phrases.oklabToLinearRgbPhrase
|
||||
import org.openrndr.extra.shadestyles.fills.FillFit
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.generateColorTransform
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.math.PI
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
|
||||
class GradientBaseStructure(
|
||||
val gradientFunction: String,
|
||||
val domainWarpFunction: String,
|
||||
val levelWarpFunction: String
|
||||
)
|
||||
|
||||
open class GradientBase<C>(
|
||||
colorType: KClass<C>,
|
||||
colors: Array<Vector4>,
|
||||
points: Array<Double> = Array(colors.size) { it / (colors.size - 1.0) },
|
||||
structure: GradientBaseStructure
|
||||
) : ShadeStyle()
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var quantization: Int by Parameter()
|
||||
var colors: Array<Vector4> by Parameter()
|
||||
var points: Array<Double> by Parameter()
|
||||
var spreadMethod: Int by Parameter()
|
||||
var fillUnits: Int by Parameter()
|
||||
var fillFit: Int by Parameter()
|
||||
|
||||
init {
|
||||
this.quantization = 0
|
||||
this.colors = colors
|
||||
this.points = points
|
||||
this.fillUnits = FillUnits.BOUNDS.ordinal
|
||||
this.spreadMethod = SpreadMethod.PAD.ordinal
|
||||
this.fillFit = FillFit.STRETCH.ordinal
|
||||
fragmentPreamble = """
|
||||
|vec2 rotate2D(vec2 x, float angle){
|
||||
| float rad = angle / 180.0 * $PI;
|
||||
| mat2 m = mat2(cos(rad),-sin(rad), sin(rad),cos(rad));
|
||||
| return m * x;
|
||||
|}
|
||||
|$oklabToLinearRgbPhrase
|
||||
|$linearRgbToOklabPhrase
|
||||
|${structure.gradientFunction}
|
||||
|${structure.domainWarpFunction}
|
||||
|${structure.levelWarpFunction}
|
||||
|""".trimMargin()
|
||||
|
||||
fragmentTransform = """
|
||||
vec2 coord = vec2(0.0);
|
||||
|
||||
if (p_fillUnits == 0) { // BOUNDS
|
||||
coord = c_boundsPosition.xy;
|
||||
if (p_fillFit == 1) { // COVER
|
||||
float mx = max(c_boundsSize.x, c_boundsSize.y);
|
||||
float ar = mx / min(c_boundsSize.x, c_boundsSize.y);
|
||||
if (c_boundsSize.x == mx) {
|
||||
coord.y = (coord.y - 0.5) * ar + 0.5;
|
||||
} else {
|
||||
coord.x = (coord.x - 0.5) * ar + 0.5;
|
||||
}
|
||||
} else if (p_fillFit == 2) { // CONTAIN
|
||||
float mx = max(c_boundsSize.x, c_boundsSize.y);
|
||||
float ar = min(c_boundsSize.x, c_boundsSize.y) / mx;
|
||||
if (c_boundsSize.y == mx) {
|
||||
coord.y = (coord.y - 0.5) * ar + 0.5;
|
||||
} else {
|
||||
coord.x = (coord.x - 0.5) * ar + 0.5;
|
||||
}
|
||||
}
|
||||
} else if (p_fillUnits == 1) { // WORLD
|
||||
coord = v_worldPosition.xy;
|
||||
} else if (p_fillUnits == 2) { // VIEW
|
||||
coord = v_viewPosition.xy;
|
||||
} else if (p_fillUnits == 3) { // SCREEN
|
||||
coord = c_screenPosition.xy;
|
||||
coord.y = u_viewDimensions.y - coord.y;
|
||||
}
|
||||
|
||||
coord = domainWarp(coord);
|
||||
|
||||
float f = gradientFunction(coord);
|
||||
f = levelWarp(coord, f);
|
||||
|
||||
if (p_quantization != 0) {
|
||||
f = floor(f * float(p_quantization)) / (float(p_quantization) - 1.0);
|
||||
}
|
||||
|
||||
if (p_spreadMethod == 0) { // PAD
|
||||
f = clamp(f, 0.0, 1.0);
|
||||
} else if (p_spreadMethod == 1) { // REFLECT
|
||||
f = 2.0 * abs(f / 2.0 - floor(f / 2.0 + 0.5));
|
||||
} else if (p_spreadMethod == 2) { // REPEAT
|
||||
f = mod(f, 1.0);
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
while (i < p_points_SIZE - 1 && f >= p_points[i+1]) { i++; }
|
||||
|
||||
vec4 color0 = p_colors[i];
|
||||
vec4 color1 = p_colors[i+1];
|
||||
|
||||
float g = (f - p_points[i]) / (p_points[i+1] - p_points[i]);
|
||||
vec4 gradient = mix(color0, color1, clamp(g, 0.0, 1.0));
|
||||
|
||||
${generateColorTransform(colorType)}
|
||||
x_fill *= gradient;
|
||||
"""
|
||||
}
|
||||
}
|
||||
|
||||
open class LinearGradient<C>(
|
||||
colorType: KClass<C>,
|
||||
start: Vector2 = Vector2.ZERO,
|
||||
end: Vector2 = Vector2.ONE,
|
||||
colors: Array<Vector4>,
|
||||
points: Array<Double> = Array(colors.size) { it / (colors.size - 1.0) },
|
||||
structure: GradientBaseStructure,
|
||||
) : GradientBase<C>(
|
||||
colorType,
|
||||
colors,
|
||||
points,
|
||||
structure
|
||||
)
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var start: Vector2 by Parameter()
|
||||
var end: Vector2 by Parameter()
|
||||
|
||||
init {
|
||||
this.start = start
|
||||
this.end = end
|
||||
}
|
||||
|
||||
companion object {
|
||||
val gradientFunction = """
|
||||
float gradientFunction(vec2 coord) {
|
||||
|
||||
vec2 d0 = coord - p_start;
|
||||
vec2 dl = p_end - p_start;
|
||||
|
||||
float d0l = length(d0);
|
||||
float dll = length(dl);
|
||||
float f = dot(d0, dl) / (dll * dll);
|
||||
|
||||
return f;
|
||||
}
|
||||
""".trimIndent()
|
||||
}
|
||||
}
|
||||
|
||||
class LinearGradientBuilder<C>(private val gradientBuilder: GradientBuilder<C>) : GradientShadeStyleBuilder<C>
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
/**
|
||||
* Specifies the start point of the linear gradient.
|
||||
* The coordinate values are normalized when using BOUNDS coordinates,
|
||||
* where (0,0) represents the top-left corner and (1,1) represents the bottom-right corner of the gradient's bounding box.
|
||||
* The default value is set to `Vector2(0.0, 0.5)`, which places the start point at the left middle edge of the bounding box.
|
||||
*/
|
||||
var start = Vector2(0.0, 0.5)
|
||||
|
||||
/**
|
||||
* Specifies the end point of the linear gradient.
|
||||
* The coordinate values are normalized when using BOUNDS coordinates, where (0,0) represents
|
||||
* the top-left corner and (1,1) represents the bottom-right corner of the gradient's bounding box.
|
||||
* The default value is set to `Vector2(1.0, 0.5)`, which places the end point at the right middle edge
|
||||
* of the bounding box.
|
||||
*/
|
||||
var end = Vector2(1.0, 0.5)
|
||||
|
||||
override fun build(): GradientBase<C> {
|
||||
val (stops, colors) = gradientBuilder.extractStepsUnzip()
|
||||
return LinearGradient<C>(gradientBuilder.colorType, start, end, colors, stops, gradientBuilder.structure())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
package org.openrndr.extra.shadestyles.fills.gradients
|
||||
|
||||
import org.openrndr.color.AlgebraicColor
|
||||
import org.openrndr.color.ConvertibleToColorRGBa
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
open class RadialGradient<C>(
|
||||
colorType: KClass<C>,
|
||||
center: Vector2 = Vector2(0.5, 0.5),
|
||||
focalCenter: Vector2 = center,
|
||||
radius: Double = 1.0,
|
||||
focalRadius: Double = radius,
|
||||
colors: Array<Vector4>,
|
||||
points: Array<Double> = Array(colors.size) { it / (colors.size - 1.0) },
|
||||
structure: GradientBaseStructure
|
||||
) : GradientBase<C>(
|
||||
colorType,
|
||||
colors,
|
||||
points,
|
||||
structure
|
||||
)
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var radius: Double by Parameter()
|
||||
var focalRadius: Double by Parameter()
|
||||
var focalCenter: Vector2 by Parameter()
|
||||
var center: Vector2 by Parameter()
|
||||
|
||||
init {
|
||||
this.focalRadius = focalRadius
|
||||
this.focalCenter = focalCenter
|
||||
this.center = center
|
||||
this.radius = radius
|
||||
}
|
||||
|
||||
companion object {
|
||||
val gradientFunction = """
|
||||
float gradientFunction(vec2 coord) {
|
||||
vec2 d0 = coord - p_center;
|
||||
float d0l = length(d0);
|
||||
float f = d0l / p_radius;
|
||||
return f;
|
||||
}
|
||||
""".trimIndent()
|
||||
}
|
||||
}
|
||||
|
||||
class RadialGradientBuilder<C>(private val gradientBuilder: GradientBuilder<C>) : GradientShadeStyleBuilder<C>
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
|
||||
/**
|
||||
* Specifies the center point for the radial gradient.
|
||||
*
|
||||
* The `center` represents the normalized coordinates within the bounds of the gradient's area.
|
||||
* When using BOUNDS coordinates a value of `Vector2(0.5, 0.5)` corresponds to the geometric center of the gradient's
|
||||
* bounds. The coordinates are normalized, where (0,0) is the top-left corner and (1,1) is the bottom-right corner.
|
||||
* This value determines the starting position for the radial gradient effect.
|
||||
*/
|
||||
var center = Vector2(0.5, 0.5)
|
||||
|
||||
|
||||
/**
|
||||
* Specifies the radius of the radial gradient.
|
||||
*
|
||||
* The `radius` determines the extent of the gradient from the center point outward.
|
||||
*
|
||||
* When using BOUNDS coordinates it is expressed as a normalized value where `0.0` represents no radius
|
||||
* (a single point at the center) and `1.0` corresponds to the full extent to the edge of the gradient's bounding area.
|
||||
* Adjusting this value alters the size and spread of the gradient.
|
||||
*/
|
||||
var radius = 0.5
|
||||
|
||||
/**
|
||||
* Specifies the focal center point for the radial gradient.
|
||||
*
|
||||
* The `focalCenter` defines an additional center point for the radial gradient,
|
||||
* allowing for more complex and visually distinct gradient effects compared to the default center.
|
||||
* If not explicitly set, it defaults to the same value as the `center`.
|
||||
*
|
||||
* This property can be used to create focused or offset gradient patterns by positioning
|
||||
* the focal center differently relative to the main center point. The coordinates can
|
||||
* be normalized within the bounds, where (0,0) represents the top-left corner and (1,1)
|
||||
* represents the bottom-right corner.
|
||||
*/
|
||||
var focalCenter: Vector2? = null
|
||||
var focalRadius: Double? = null
|
||||
|
||||
override fun build(): GradientBase<C> {
|
||||
val (stops, colors) = gradientBuilder.extractStepsUnzip()
|
||||
return RadialGradient(
|
||||
gradientBuilder.colorType,
|
||||
center,
|
||||
focalCenter ?: center,
|
||||
radius,
|
||||
focalRadius ?: radius,
|
||||
colors,
|
||||
stops,
|
||||
gradientBuilder.structure()
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,140 @@
|
||||
package org.openrndr.extra.shadestyles.fills.gradients
|
||||
|
||||
import org.openrndr.color.AlgebraicColor
|
||||
import org.openrndr.color.ConvertibleToColorRGBa
|
||||
import org.openrndr.math.CastableToVector4
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.math.PI
|
||||
import kotlin.reflect.KClass
|
||||
|
||||
open class StellarGradient<C>(
|
||||
colorType: KClass<C>,
|
||||
center: Vector2 = Vector2(0.5, 0.5),
|
||||
radius: Double = 1.0,
|
||||
sharpness: Double = 0.5,
|
||||
rotation: Double = 0.0,
|
||||
sides: Int = 3,
|
||||
colors: Array<Vector4>,
|
||||
points: Array<Double> = Array(colors.size) { it / (colors.size - 1.0) },
|
||||
structure: GradientBaseStructure
|
||||
|
||||
) : GradientBase<C>(
|
||||
colorType,
|
||||
colors,
|
||||
points,
|
||||
structure
|
||||
)
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
var sides: Int by Parameter()
|
||||
var radius: Double by Parameter()
|
||||
var center: Vector2 by Parameter()
|
||||
var sharpness: Double by Parameter()
|
||||
var rotation: Double by Parameter()
|
||||
|
||||
init {
|
||||
this.sides = sides
|
||||
this.center = center
|
||||
this.radius = radius
|
||||
this.sharpness = sharpness
|
||||
this.rotation = rotation
|
||||
}
|
||||
|
||||
companion object {
|
||||
val gradientFunction = """
|
||||
const float pi = $PI;
|
||||
const vec3 c = vec3(1,0,-1);
|
||||
/*
|
||||
taken from https://www.shadertoy.com/view/csXcD8# by ShaderToy user 'nr4'
|
||||
*/
|
||||
float dstar(in vec2 x, in float r1, in float r2, in float N) {
|
||||
N *= 2.;
|
||||
float p = atan(x.y,x.x),
|
||||
k = pi/N,
|
||||
dp = mod(p, 2.*k),
|
||||
parity = mod(round((p-dp)*.5/k), 2.),
|
||||
dkp = mix(k,-k,parity),
|
||||
kp = k+dkp,
|
||||
km = k-dkp;
|
||||
vec2 p1 = r1*vec2(cos(km),sin(km)),
|
||||
p2 = r2*vec2(cos(kp),sin(kp)),
|
||||
dpp = p2-p1,
|
||||
n = normalize(dpp).yx*c.xz,
|
||||
xp = length(x)*vec2(cos(dp), sin(dp)),
|
||||
xp1 = xp-p1;
|
||||
float t = dot(xp1,dpp)/dot(dpp,dpp)-.5,
|
||||
r = (1.-2.*parity)*dot(xp1,n);
|
||||
return t < -.5
|
||||
? sign(r)*length(xp1)
|
||||
: t < .5
|
||||
? r
|
||||
: sign(r)*length(xp-p2);
|
||||
}
|
||||
|
||||
float gradientFunction(vec2 coord) {
|
||||
vec2 d0 = coord - p_center;
|
||||
d0 = rotate2D(d0, p_rotation);
|
||||
float innerRadius = 1.0 - p_sharpness;
|
||||
float f = dstar(d0 / p_radius, innerRadius, 1.0, float(p_sides));
|
||||
// dstar is broken at vec2(0.0, 0.0), let's nudge it a bit
|
||||
float f0 = dstar(vec2(1E-6, 1E-6), innerRadius, 1.0, float(p_sides));
|
||||
f -= f0;
|
||||
f /= 0.5 * 1.0 * (1.0 + cos(pi / float(p_sides)));
|
||||
return f;
|
||||
}
|
||||
""".trimIndent()
|
||||
}
|
||||
}
|
||||
|
||||
class StellarGradientBuilder<C>(private val gradientBuilder: GradientBuilder<C>) : GradientShadeStyleBuilder<C>
|
||||
where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
|
||||
|
||||
/**
|
||||
* Specifies the center point of the gradient.
|
||||
* The center is defined in normalized coordinates where (0, 0) represents the top-left corner
|
||||
* and (1, 1) represents the bottom-right corner of the gradient's bounding box.
|
||||
* The default value is `Vector2(0.5, 0.5)`, which corresponds to the center of the gradient.
|
||||
*/
|
||||
var center = Vector2(0.5, 0.5)
|
||||
var radius = 0.5
|
||||
|
||||
/**
|
||||
* Specifies the number of sides for the star pattern used in the gradient.
|
||||
* This property controls the symmetry and appearance of the resulting gradient.
|
||||
* Higher values produce shapes with more sides, contributing to more intricate patterns,
|
||||
* while lower values result in simpler, less detailed designs.
|
||||
* The default value is set to `6`.
|
||||
*/
|
||||
var sides = 6
|
||||
|
||||
/**
|
||||
* Determines the sharpness of the star shape. Maximum value is `1.0` which will produce pointy stars.
|
||||
* Values closer to `0.0` result in smoother, star shapes. A value of `0.0` will result in a regular polygon shape.
|
||||
* The default value is `0.5`.
|
||||
*/
|
||||
var sharpness = 0.5
|
||||
|
||||
/**
|
||||
* Specifies the rotation angle of the gradient in degrees.
|
||||
* This property adjusts the overall rotation of the gradient around its center point.
|
||||
* By default, the value is set to `0.0` degrees, indicating no rotation.
|
||||
* Modifying this value allows the gradient's orientation to be tilted, enabling various aesthetic effects.
|
||||
*/
|
||||
var rotation = 0.0
|
||||
|
||||
override fun build(): GradientBase<C> {
|
||||
val (stops, colors) = gradientBuilder.extractStepsUnzip()
|
||||
return StellarGradient(
|
||||
gradientBuilder.colorType,
|
||||
center,
|
||||
radius,
|
||||
sharpness,
|
||||
rotation,
|
||||
sides,
|
||||
colors,
|
||||
stops,
|
||||
gradientBuilder.structure()
|
||||
)
|
||||
}
|
||||
}
|
||||
274
orx-shade-styles/src/commonMain/kotlin/fills/image/ImageFill.kt
Normal file
274
orx-shade-styles/src/commonMain/kotlin/fills/image/ImageFill.kt
Normal file
@@ -0,0 +1,274 @@
|
||||
package org.openrndr.extra.shadestyles.fills.image
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.ShadeStyle
|
||||
import org.openrndr.extra.shadestyles.fills.FillFit
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.math.Matrix44
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.Vector4
|
||||
|
||||
class ImageFillBuilder {
|
||||
/**
|
||||
* Specifies the units in which the image fill is defined.
|
||||
*
|
||||
* The `fillUnits` property determines how the dimensions of the fill area
|
||||
* are interpreted when applying an image to a shape or area. It supports
|
||||
* several predefined units of measure, as defined in the `FillUnits` enumeration:
|
||||
* - `BOUNDS`: Interprets the fill area in the context of the bounding box of the shape.
|
||||
* - `WORLD`: Uses world coordinates to define the fill area.
|
||||
* - `VIEW`: Aligns the fill area to the view space.
|
||||
* - `SCREEN`: Defines the fill area based on screen coordinates.
|
||||
*
|
||||
* The default value is `FillUnits.BOUNDS`.
|
||||
*/
|
||||
var fillUnits = FillUnits.BOUNDS
|
||||
|
||||
|
||||
/**
|
||||
* Specifies how the image should fit within the bounds of the target shape or area.
|
||||
*
|
||||
* This property determines the scaling and alignment behavior when applying an image as
|
||||
* a fill. The options available are defined in the `FillFit` enum:
|
||||
*
|
||||
* - `STRETCH`: Stretches the image to completely fill the bounds, potentially distorting
|
||||
* its aspect ratio.
|
||||
* - `COVER`: Scales the image to cover the entire bounds while maintaining its
|
||||
* aspect ratio. Portions of the image that exceed the bounds are cropped.
|
||||
* - `CONTAIN`: Scales the image to fit entirely within the bounds while maintaining
|
||||
* its aspect ratio, leaving empty space if the aspect ratio differs.
|
||||
*
|
||||
* The default value for this property is `FillFit.COVER`.
|
||||
*/
|
||||
var fillFit = FillFit.COVER
|
||||
|
||||
/**
|
||||
* Specifies the method used to determine how the edges of the image fill are handled along the x-axis.
|
||||
* The value is of type [SpreadMethod], and it defines how pixel values are repeated or reflected
|
||||
* when they exceed the bounds of the original image.
|
||||
* By default, it is set to [SpreadMethod.PAD], which extends the edge pixels of the image.
|
||||
*/
|
||||
var spreadMethodX = SpreadMethod.PAD
|
||||
|
||||
/**
|
||||
* Specifies the method used to determine how the edges of the image fill are handled along the y-axis.
|
||||
* The value is of type [SpreadMethod], allowing for pixel values to be extended, reflected, or repeated
|
||||
* when exceeding the bounds of the image. By default, it is set to [SpreadMethod.PAD], which extends the
|
||||
* edge pixels of the image.
|
||||
*/
|
||||
var spreadMethodY = SpreadMethod.PAD
|
||||
|
||||
|
||||
/**
|
||||
* Represents an optional `ColorBuffer` used as an input image for image-based fill operations.
|
||||
* This property is used in conjunction with various fill attributes (e.g., `fillUnits`, `fillFit`,
|
||||
* `spreadMethodX`, `spreadMethodY`, `fillTransform`) to define how the image is applied to a shape.
|
||||
*
|
||||
* If this property is not set, an error will be thrown during the build process of the `ImageFill`.
|
||||
*
|
||||
* The image may be modified via parameters like flipping vertically (`flipV`), scaling,
|
||||
* or transforming. It plays a central role in defining visual aspects of a gradient or
|
||||
* custom fill style.
|
||||
*/
|
||||
var image: ColorBuffer? = null
|
||||
|
||||
|
||||
/**
|
||||
* A transformation matrix applied to the image fill. This property allows modifying the spatial
|
||||
* characteristics of the image used in the fill, such as translation, rotation, or scaling.
|
||||
* Using this matrix, the image can be adjusted to achieve specific visual effects or alignment
|
||||
* within the fill bounds. By default, it is set to the identity matrix, which means no transformation
|
||||
* is applied.
|
||||
*/
|
||||
var fillTransform: Matrix44 = Matrix44.IDENTITY
|
||||
|
||||
|
||||
/**
|
||||
* Customizable GLSL function used to perform domain warping on a given vector.
|
||||
* This property allows defining a function written in GLSL that alters the texture coordinate `p`
|
||||
* for advanced procedural texturing techniques or creative transformations.
|
||||
*
|
||||
* The default value is a no-op function that directly returns the input vector:
|
||||
* `vec2 if_domainWarp(vec2 p) { return p; }`.
|
||||
*
|
||||
* This property can be dynamically updated to specify a custom domain warp, such as displacements
|
||||
* based on time, noise, or other parameters.
|
||||
*
|
||||
* To apply domain warping, update this property with a valid GLSL function that operates on `vec2` input
|
||||
* and returns a transformed `vec2` coordinate.
|
||||
*/
|
||||
var domainWarpFunction: String = """vec2 if_domainWarp(vec2 p) { return p; }"""
|
||||
|
||||
|
||||
/**
|
||||
* A mutable map that stores custom parameter key-value pairs to configure the behavior of the image fill.
|
||||
*
|
||||
* Keys should be strings representing parameter names, while values can be objects of supported types including:
|
||||
* - `Double`
|
||||
* - `Int`
|
||||
* - `Vector2`
|
||||
* - `Vector3`
|
||||
* - `Vector4`
|
||||
* - `Matrix44`
|
||||
*
|
||||
* This map is primarily used to pass additional configuration data to the domain warp function or other
|
||||
* dynamic aspects of the image fill. Unsupported value types will result in an error.
|
||||
*/
|
||||
var parameters = mutableMapOf<String, Any>()
|
||||
|
||||
var scale = 1.0
|
||||
fun build(): ImageFill {
|
||||
val imageFill = ImageFill(domainWarpFunction)
|
||||
imageFill.if_image = image ?: error("image not set")
|
||||
imageFill.if_fillUnits = fillUnits.ordinal
|
||||
imageFill.if_fillFit = fillFit.ordinal
|
||||
imageFill.if_spreadMethodX = spreadMethodX.ordinal
|
||||
imageFill.if_spreadMethodY = spreadMethodY.ordinal
|
||||
imageFill.if_flipV = image?.flipV ?: false
|
||||
imageFill.if_scale = scale
|
||||
imageFill.if_fillTransform = fillTransform
|
||||
for ((key, value) in parameters) {
|
||||
when (value) {
|
||||
is Double -> imageFill.parameter(key, value)
|
||||
is Int -> imageFill.parameter(key, value)
|
||||
is Vector2 -> imageFill.parameter(key, value)
|
||||
is Vector3 -> imageFill.parameter(key, value)
|
||||
is Vector4 -> imageFill.parameter(key, value)
|
||||
is Matrix44 -> imageFill.parameter(key, value)
|
||||
else -> error("unsupported type $key $value")
|
||||
}
|
||||
}
|
||||
|
||||
return imageFill
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides shaded rendering using an image as the fill for a shape or geometry.
|
||||
*
|
||||
* The `ImageFill` class enables customization of how an image is applied as a fill,
|
||||
* providing properties to control image source, scaling, positioning, and orientation.
|
||||
* This is achieved through shader-based rendering, with configurable parameters for
|
||||
* precise control over the resulting visual representation.
|
||||
*
|
||||
* Image behavior is determined by the following properties:
|
||||
* - `image`: The image to be used as the fill, represented as a `ColorBuffer`.
|
||||
* - `flipV`: A flag to vertically flip the image. This is useful when the vertical
|
||||
* orientation of the original image needs correction.
|
||||
* - `position`: A `Vector2` specifying the offset positioning for the image within
|
||||
* the bounds of the shape.
|
||||
* - `useScreenBounds`: When enabled, adjusts the image mapping to use the screen
|
||||
* space bounds rather than the shape's bounds.
|
||||
*
|
||||
* The rendering logic dynamically adjusts the image's aspect ratio and alignment,
|
||||
* maintaining proportional scaling between the image and target bounds. This ensures
|
||||
* correct rendering for shapes of varying sizes or orientations.
|
||||
*/
|
||||
class ImageFill(domainWarpFunction: String = """vec2 if_domainWarp(vec2 p) { return p; }""") : ShadeStyle() {
|
||||
var if_image: ColorBuffer by Parameter()
|
||||
var if_flipV: Boolean by Parameter()
|
||||
var if_position: Vector2 by Parameter()
|
||||
var if_fillFit: Int by Parameter()
|
||||
var if_fillUnits: Int by Parameter()
|
||||
var if_spreadMethodX: Int by Parameter()
|
||||
var if_spreadMethodY: Int by Parameter()
|
||||
var if_scale: Double by Parameter()
|
||||
var if_fillTransform: Matrix44 by Parameter()
|
||||
|
||||
init {
|
||||
if_fillTransform = Matrix44.IDENTITY
|
||||
if_fillFit = FillFit.COVER.ordinal
|
||||
if_fillUnits = FillUnits.BOUNDS.ordinal
|
||||
if_spreadMethodX = SpreadMethod.PAD.ordinal
|
||||
if_spreadMethodY = SpreadMethod.PAD.ordinal
|
||||
if_position = Vector2.ZERO
|
||||
if_scale = 1.0
|
||||
fragmentPreamble = """$domainWarpFunction"""
|
||||
fragmentTransform = """
|
||||
| vec2 ts = vec2(textureSize(p_if_image, 0));
|
||||
| vec2 uv; // = c_boundsPosition.xy;
|
||||
| vec2 boundsSize; // = c_boundsSize.xy;
|
||||
|
|
||||
| if (p_if_fillUnits == 0) { // BOUNDS
|
||||
| uv = c_boundsPosition.xy;
|
||||
| boundsSize = c_boundsSize.xy;
|
||||
| } else if (p_if_fillUnits == 1) { // WORLD
|
||||
| boundsSize = vec2(textureSize(p_if_image, 0));
|
||||
| uv = v_worldPosition.xy / boundsSize;
|
||||
| }
|
||||
|
|
||||
| float boundsAR = boundsSize.x / boundsSize.y;
|
||||
| vec2 shift = (p_if_position + vec2(1.0, 1.0)) / 2.0;
|
||||
|
|
||||
| if (boundsSize.x >boundsSize.y) {
|
||||
| uv.y -= shift.y;
|
||||
| uv.y /= boundsAR;
|
||||
| uv.y += shift.y;
|
||||
| } else {
|
||||
| uv.x -= shift.x;
|
||||
| uv.x *= boundsAR;
|
||||
| uv.x += shift.x;
|
||||
| }
|
||||
| uv = if_domainWarp(uv);
|
||||
| uv = (p_if_fillTransform * vec4(uv, 0.0, 1.0)).xy;
|
||||
| uv -= vec2(0.5);
|
||||
| uv /= p_if_scale;
|
||||
| uv += vec2(0.5);
|
||||
| float textureAR = ts.x / ts.y;
|
||||
| if (ts.x > ts.y) {
|
||||
| uv.x -= 0.5;
|
||||
| uv.x /= textureAR;
|
||||
| uv.x += 0.5;
|
||||
| } else {
|
||||
| uv.y -= 0.5;
|
||||
| uv.y *= textureAR;
|
||||
|
||||
| uv.y += 0.5;
|
||||
| }
|
||||
| float alphaMask = 1.0;
|
||||
| if (p_if_spreadMethodX == 0) { // PAD
|
||||
| alphaMask *= uv.x >= 0.0 && uv.x < 1.0 ? 1.0 : 0.0;
|
||||
| uv.x = clamp(uv.x, 0.0, 1.0);
|
||||
| } else if (p_if_spreadMethodX == 1) { // REFLECT
|
||||
| uv.x = 2.0 * abs(uv.x / 2.0 - floor(uv.x / 2.0 + 0.5));
|
||||
| } else if (p_if_spreadMethodX == 2) { // REPEAT
|
||||
| uv.x = mod(uv.x, 1.0);
|
||||
| }
|
||||
| if (p_if_spreadMethodY == 0) { // PAD
|
||||
| alphaMask *= uv.y >= 0.0 && uv.y < 1.0 ? 1.0 : 0.0;
|
||||
| uv.y = clamp(uv.y, 0.0, 1.0);
|
||||
| } else if (p_if_spreadMethodY == 1) { // REFLECT
|
||||
| uv.y = 2.0 * abs(uv.y / 2.0 - floor(uv.y / 2.0 + 0.5));
|
||||
| } else if (p_if_spreadMethodY == 2) { // REPEAT
|
||||
| uv.y = mod(uv.y, 1.0);
|
||||
| }
|
||||
|
|
||||
| if (!p_if_flipV) {
|
||||
| uv.y = 1.0 - uv.y;
|
||||
| }
|
||||
|
|
||||
| vec4 img = texture(p_if_image, uv);
|
||||
| img.a *= alphaMask;
|
||||
| x_fill *= img;
|
||||
| """.trimMargin()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Creates an ImageFill instance using the provided configuration.
|
||||
*
|
||||
* The method allows for the configuration of image fill options such as scaling,
|
||||
* transformations, spread methods, and more by applying the specified configuration
|
||||
* to an internal ImageFillBuilder.
|
||||
*
|
||||
* @param builder A lambda that configures the properties of the ImageFillBuilder
|
||||
* instance used to construct the ImageFill object.
|
||||
* @return An ImageFill object configured based on the input builder settings.
|
||||
*/
|
||||
fun imageFill(builder: ImageFillBuilder.() -> Unit): ImageFill {
|
||||
val im = ImageFillBuilder().apply(builder).build()
|
||||
return im
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.isolated
|
||||
import org.openrndr.extra.shadestyles.*
|
||||
import org.openrndr.math.Polar
|
||||
import org.openrndr.shape.Rectangle
|
||||
|
||||
/**
|
||||
* Example of 5 gradient styles.
|
||||
* NPointLinear and NPoingGradient have separate demos.
|
||||
*/
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 1000
|
||||
height = 500
|
||||
}
|
||||
program {
|
||||
// Create gradients with initial colors
|
||||
val gradients = listOf(
|
||||
RadialGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
|
||||
AngularGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
|
||||
NPointGradient(Array(4) {
|
||||
ColorRGBa.PINK.shade(it / 3.0)
|
||||
}),
|
||||
LinearGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
|
||||
HalfAngularGradient(ColorRGBa.PINK, ColorRGBa.WHITE)
|
||||
)
|
||||
|
||||
extend {
|
||||
gradients.forEachIndexed { gradientId, gradient ->
|
||||
for (column in 0 until 10) {
|
||||
val color1 = ColorRGBa.PINK.toHSVa().shiftHue(column * 12.0)
|
||||
.shade(0.5).toRGBa()
|
||||
|
||||
val w = width.toDouble() / 10.0
|
||||
val h = height.toDouble() / gradients.size
|
||||
val rect = Rectangle(column * w, gradientId * h, w, h)
|
||||
|
||||
val offset = Polar((seconds + column) * 15.0, 0.3).cartesian
|
||||
|
||||
drawer.isolated {
|
||||
when (gradient) {
|
||||
is RadialGradient -> {
|
||||
gradient.color1 = color1
|
||||
gradient.exponent = column / 3.0 + 0.3
|
||||
gradient.length = 0.6
|
||||
gradient.offset = offset
|
||||
}
|
||||
|
||||
is AngularGradient -> {
|
||||
gradient.color1 = color1
|
||||
gradient.exponent = column / 3.0 + 0.3
|
||||
gradient.rotation = (seconds - column) * 10.0
|
||||
gradient.offset = offset
|
||||
}
|
||||
|
||||
is LinearGradient -> {
|
||||
gradient.color1 = color1
|
||||
gradient.exponent = column / 3.0 + 0.3
|
||||
gradient.rotation = seconds * 10.0
|
||||
}
|
||||
|
||||
is HalfAngularGradient -> {
|
||||
gradient.color1 = color1
|
||||
gradient.exponent = column / 3.0 + 0.3
|
||||
gradient.rotation = (column - seconds) * 10.0
|
||||
gradient.offset = offset
|
||||
}
|
||||
|
||||
is NPointGradient -> {
|
||||
// Animate points.
|
||||
// We could also animate colors.
|
||||
gradient.points = Array(gradient.colors.size) {
|
||||
rect.center + Polar(
|
||||
it * 90.0 +
|
||||
column * 36 - seconds * 10,
|
||||
40.0
|
||||
).cartesian
|
||||
}
|
||||
}
|
||||
}
|
||||
shadeStyle = gradient
|
||||
rectangle(rect)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.imageFit
|
||||
import org.openrndr.extra.shadestyles.linearGradient
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.shape.Circle
|
||||
import kotlin.math.cos
|
||||
import kotlin.math.sin
|
||||
|
||||
fun main() = application {
|
||||
program {
|
||||
val image = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
drawer.shadeStyle = imageFit(image, Vector2(cos(seconds), sin(seconds))) + linearGradient(ColorRGBa.RED, ColorRGBa.BLUE)
|
||||
drawer.circle(drawer.bounds.center, 200.0)
|
||||
drawer.rectangle(10.0, 10.0, 400.0, 50.0)
|
||||
drawer.rectangle(10.0, 10.0, 50.0, 400.0)
|
||||
drawer.contour(Circle(width/2.0, height/2.0, 50.0).contour)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.extra.color.spaces.toOKLABa
|
||||
import org.openrndr.extra.shadestyles.linearGradient
|
||||
|
||||
fun main() = application {
|
||||
program {
|
||||
extend {
|
||||
drawer.shadeStyle = linearGradient(
|
||||
ColorRGBa.RED.toOKLABa(),
|
||||
ColorRGBa.BLUE.toOKLABa(),
|
||||
)
|
||||
drawer.rectangle(120.0, 40.0, 200.0, 400.0)
|
||||
|
||||
drawer.shadeStyle = linearGradient(
|
||||
ColorRGBa.RED,
|
||||
ColorRGBa.BLUE
|
||||
)
|
||||
|
||||
drawer.rectangle(120.0 + 200.0, 40.0, 200.0, 400.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.color.ColorXSVa
|
||||
import org.openrndr.extra.shadestyles.NPointGradient
|
||||
import org.openrndr.math.Polar
|
||||
import org.openrndr.shape.ShapeContour
|
||||
import kotlin.math.PI
|
||||
import kotlin.math.cos
|
||||
|
||||
/**
|
||||
* Demonstrate using an n-point gradient.
|
||||
* The gradient has 8 points in screen coordinates and 8 colors.
|
||||
* The colors are fixed, the points of the gradient move.
|
||||
* A contour is drawn using the same points from the gradient,
|
||||
* but note that this is not necessary: you can animate the gradient
|
||||
* on a static shape (a circle for example) or you can animate a shape
|
||||
* with a static gradient.
|
||||
*/
|
||||
fun main() = application {
|
||||
program {
|
||||
val numPoints = 8
|
||||
val gradient = NPointGradient(Array(numPoints) {
|
||||
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
|
||||
})
|
||||
|
||||
extend {
|
||||
drawer.run {
|
||||
clear(ColorRGBa.WHITE.shade(0.9))
|
||||
val t = PI * 2 * (frameCount % 300) / 300.0
|
||||
val points = Array(numPoints) {
|
||||
val lfo = cos(it * PI / 2 - t)
|
||||
val theta = it * 360.0 / numPoints - 22.5 * lfo
|
||||
val radius = 200 + 170 * lfo
|
||||
bounds.center + Polar(theta, radius).cartesian
|
||||
}
|
||||
gradient.points = points
|
||||
shadeStyle = gradient
|
||||
stroke = ColorRGBa.WHITE
|
||||
strokeWeight = 4.0
|
||||
contour(ShapeContour.fromPoints(points.asList(), true))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorXSVa
|
||||
import org.openrndr.color.rgb
|
||||
import org.openrndr.extra.color.spaces.toOKLABa
|
||||
import org.openrndr.extra.shadestyles.NPointLinearGradient
|
||||
import org.openrndr.extra.shadestyles.NPointLinearGradientOKLab
|
||||
import org.openrndr.shape.Rectangle
|
||||
import kotlin.math.pow
|
||||
import kotlin.math.sin
|
||||
|
||||
/**
|
||||
* Demonstrate using a multicolor linear gradient.
|
||||
* The gradient has 8 static saturated colors.
|
||||
* The positions of the colors are first distributed
|
||||
* uniformly between 0.0 and 1.0 and then animated towards one of
|
||||
* the ends over time using pow() and sin(seconds).
|
||||
*/
|
||||
fun main() = application {
|
||||
program {
|
||||
val numPoints = 8
|
||||
// Create gradients using two different color spaces
|
||||
val gradients = listOf(
|
||||
NPointLinearGradient(Array(numPoints) {
|
||||
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
|
||||
}),
|
||||
// OKLab is better at maintaining luminosity across the gradient
|
||||
NPointLinearGradientOKLab(Array(numPoints) {
|
||||
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
|
||||
.toOKLABa()
|
||||
})
|
||||
)
|
||||
|
||||
extend {
|
||||
// The points should be sorted values between 0.0 and 1.0
|
||||
val distribution = Array(numPoints) {
|
||||
// uniform distribution
|
||||
// (it / (numPoints - 1.0))
|
||||
|
||||
// skewed and animated distribution
|
||||
(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
|
||||
}
|
||||
drawer.run {
|
||||
clear(rgb(0.2))
|
||||
stroke = rgb(0.35)
|
||||
strokeWeight = 8.0
|
||||
|
||||
gradients.forEachIndexed { i, gradient ->
|
||||
shadeStyle = gradient
|
||||
gradient.points = distribution
|
||||
|
||||
gradient.rotation = seconds * 10
|
||||
circle(bounds.position(0.34, 0.29 + 0.44 * i), 110.0)
|
||||
|
||||
gradient.rotation += 90
|
||||
rectangle(
|
||||
Rectangle.fromCenter(
|
||||
bounds.position(0.655, 0.29 + 0.44 * i), 200.0
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.color.rgb
|
||||
import org.openrndr.extra.shadestyles.NPointRadialGradient
|
||||
import org.openrndr.shape.Circle
|
||||
import kotlin.random.Random
|
||||
|
||||
/**
|
||||
* Demonstrate using a multicolor radial gradient.
|
||||
* The gradient has 5 colors (first and last ones are transparent).
|
||||
* Any of the properties can be animated, including colors and points.
|
||||
* See DemoNPointLinearGradient01.kt for an example of animated properties.
|
||||
*/
|
||||
fun main() = application {
|
||||
program {
|
||||
val gradient = NPointRadialGradient(
|
||||
arrayOf(
|
||||
ColorRGBa.PINK.opacify(0.0),
|
||||
ColorRGBa.PINK, ColorRGBa.WHITE, ColorRGBa.PINK,
|
||||
ColorRGBa.PINK.opacify(0.0)
|
||||
), arrayOf(0.0, 0.4, 0.5, 0.6, 1.0)
|
||||
)
|
||||
|
||||
val circles = List(25) {
|
||||
Circle(
|
||||
Random.nextDouble() * drawer.width,
|
||||
Random.nextDouble() * drawer.height,
|
||||
Random.nextDouble() * 150.0
|
||||
)
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.run {
|
||||
clear(rgb(0.2))
|
||||
shadeStyle = gradient
|
||||
fill = ColorRGBa.WHITE
|
||||
stroke = null
|
||||
circles(circles)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.extra.shadestyles.radialGradient
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() = application {
|
||||
program {
|
||||
extend {
|
||||
drawer.shadeStyle = radialGradient(
|
||||
ColorRGBa.PINK,
|
||||
ColorRGBa.PINK.toHSVa().shiftHue(180.0).shade(0.5).toRGBa(),
|
||||
exponent = cos(seconds) * 0.5 + 0.5
|
||||
)
|
||||
drawer.rectangle(120.0, 40.0, 400.0, 400.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
package gradients
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.gradients.gradient
|
||||
import org.openrndr.math.Vector2
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
extend {
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.RED
|
||||
stops[0.1] = ColorRGBa.GREEN
|
||||
stops[0.2] = ColorRGBa.PINK
|
||||
stops[0.9] = ColorRGBa.WHITE
|
||||
stops[1.0] = ColorRGBa.BLACK
|
||||
|
||||
linear {
|
||||
start = Vector2(0.1, 0.1).rotate(seconds * 36.0, Vector2(0.5, 0.5))
|
||||
end = Vector2(0.9, 0.9).rotate(seconds * 36.0, Vector2(0.5, 0.5))
|
||||
|
||||
}
|
||||
}
|
||||
drawer.rectangle(0.0, 0.0, 360.0, 360.0)
|
||||
|
||||
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.RED
|
||||
stops[0.1] = ColorRGBa.GREEN
|
||||
stops[0.2] = ColorRGBa.PINK
|
||||
stops[0.9] = ColorRGBa.WHITE
|
||||
stops[1.0] = ColorRGBa.BLACK
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
stellar {
|
||||
radius = (cos(seconds) * 0.25 + 0.5) * 0.5
|
||||
sharpness = 0.5
|
||||
sides = 6
|
||||
rotation = seconds * 36.0
|
||||
}
|
||||
}
|
||||
drawer.rectangle(360.0, 0.0, 360.0, 360.0)
|
||||
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.RED
|
||||
stops[0.1] = ColorRGBa.GREEN
|
||||
stops[0.2] = ColorRGBa.PINK
|
||||
stops[0.9] = ColorRGBa.WHITE
|
||||
stops[1.0] = ColorRGBa.BLACK
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
radial {
|
||||
radius = (cos(seconds) * 0.25 + 0.5) * 0.5
|
||||
}
|
||||
}
|
||||
drawer.rectangle(360.0, 360.0, 360.0, 360.0)
|
||||
|
||||
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.RED
|
||||
stops[0.1] = ColorRGBa.GREEN
|
||||
stops[0.2] = ColorRGBa.PINK
|
||||
stops[0.9] = ColorRGBa.WHITE
|
||||
stops[1.0] = ColorRGBa.BLACK
|
||||
spreadMethod = SpreadMethod.REPEAT
|
||||
linear {
|
||||
start = Vector2(0.45, 0.45).rotate(seconds * 36.0)
|
||||
end = Vector2(0.55, 0.55).rotate(seconds * 36.0)
|
||||
}
|
||||
}
|
||||
drawer.rectangle(0.0, 360.0, 360.0, 360.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
package gradients
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.loadFont
|
||||
import org.openrndr.extra.color.presets.BLUE_STEEL
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.gradients.gradient
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
extend {
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.BLUE_STEEL
|
||||
stops[0.75] = ColorRGBa.WHITE
|
||||
stops[0.8] = ColorRGBa.BLACK
|
||||
|
||||
quantization = 10
|
||||
fillUnits = FillUnits.WORLD
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + cos(p.x*0.01 + level)*0.1; } """
|
||||
|
||||
stellar {
|
||||
radius = drawer.bounds.width/4.0
|
||||
center = drawer.bounds.position(0.5, 0.0)
|
||||
sides = 6
|
||||
sharpness = 0.5
|
||||
rotation = seconds * 36.0
|
||||
}
|
||||
}
|
||||
|
||||
drawer.rectangle(drawer.bounds)
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
stops[0.0] = ColorRGBa.BLUE_STEEL
|
||||
stops[0.75] = ColorRGBa.WHITE
|
||||
stops[0.8] = ColorRGBa.BLACK
|
||||
|
||||
quantization = 10
|
||||
fillUnits = FillUnits.WORLD
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + 0.1 + cos(p.x*0.01 + level)*0.1; } """
|
||||
|
||||
stellar {
|
||||
radius = drawer.bounds.width/4.0
|
||||
center = drawer.bounds.position(0.5, 0.0)
|
||||
sides = 6
|
||||
sharpness = 0.5
|
||||
rotation = seconds * 36.0
|
||||
}
|
||||
}
|
||||
drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 196.0)
|
||||
for (i in 0 until 5) {
|
||||
drawer.text("Gradient", 0.0, 128.0 + i * drawer.height / 5.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
package gradients
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.extra.color.presets.BLUE_STEEL
|
||||
import org.openrndr.extra.color.spaces.OKHSV
|
||||
import org.openrndr.extra.color.tools.shiftHue
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.gradients.gradient
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
extend {
|
||||
drawer.shadeStyle = gradient<ColorRGBa> {
|
||||
for (i in 0 .. 10) {
|
||||
stops[i/10.0] = ColorRGBa.RED.shiftHue<OKHSV>(i * 36.0)
|
||||
|
||||
}
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
conic {
|
||||
center = Vector2(0.5, 0.5)
|
||||
angle = 360.0
|
||||
rotation = seconds * 10.0
|
||||
}
|
||||
}
|
||||
drawer.rectangle(drawer.bounds)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill01.kt
Normal file
25
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill01.kt
Normal file
@@ -0,0 +1,25 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
}
|
||||
drawer.circle(drawer.bounds.center, 200.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill02.kt
Normal file
35
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill02.kt
Normal file
@@ -0,0 +1,35 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
for (i in 0 until 10) {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
fillTransform = transform {
|
||||
translate(0.5, 0.5)
|
||||
rotate( cos(i * 0.5 + seconds*10.0) *10.0 )
|
||||
scale(1.0 - i * 0.05)
|
||||
translate(-0.5, -0.5)
|
||||
}
|
||||
}
|
||||
//drawer.stroke = null
|
||||
drawer.circle(drawer.bounds.center, 360.0 - i * 18.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill03.kt
Normal file
30
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill03.kt
Normal file
@@ -0,0 +1,30 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
parameters["time"] = seconds
|
||||
domainWarpFunction = """vec2 if_domainWarp(vec2 p) { return p + vec2(cos(p.y * 20.0 + p_time), sin(p.x * 20.0 + p_time)) * 0.1; }"""
|
||||
spreadMethodX = SpreadMethod.REFLECT
|
||||
spreadMethodY = SpreadMethod.REFLECT
|
||||
}
|
||||
drawer.circle(drawer.bounds.center, 360.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user