[orx-shadestyles] Improve gradient and imageFill shadestyles
This commit is contained in:
@@ -1,89 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.isolated
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import org.openrndr.extra.shadestyles.*
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import org.openrndr.math.Polar
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import org.openrndr.shape.Rectangle
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/**
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* Example of 5 gradient styles.
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* NPointLinear and NPoingGradient have separate demos.
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*/
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fun main() = application {
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configure {
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width = 1000
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height = 500
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}
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program {
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// Create gradients with initial colors
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val gradients = listOf(
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RadialGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
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AngularGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
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NPointGradient(Array(4) {
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ColorRGBa.PINK.shade(it / 3.0)
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}),
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LinearGradient(ColorRGBa.PINK, ColorRGBa.WHITE),
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HalfAngularGradient(ColorRGBa.PINK, ColorRGBa.WHITE)
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)
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extend {
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gradients.forEachIndexed { gradientId, gradient ->
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for (column in 0 until 10) {
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val color1 = ColorRGBa.PINK.toHSVa().shiftHue(column * 12.0)
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.shade(0.5).toRGBa()
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val w = width.toDouble() / 10.0
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val h = height.toDouble() / gradients.size
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val rect = Rectangle(column * w, gradientId * h, w, h)
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val offset = Polar((seconds + column) * 15.0, 0.3).cartesian
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drawer.isolated {
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when (gradient) {
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is RadialGradient -> {
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gradient.color1 = color1
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gradient.exponent = column / 3.0 + 0.3
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gradient.length = 0.6
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gradient.offset = offset
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}
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is AngularGradient -> {
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gradient.color1 = color1
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gradient.exponent = column / 3.0 + 0.3
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gradient.rotation = (seconds - column) * 10.0
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gradient.offset = offset
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}
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is LinearGradient -> {
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gradient.color1 = color1
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gradient.exponent = column / 3.0 + 0.3
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gradient.rotation = seconds * 10.0
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}
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is HalfAngularGradient -> {
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gradient.color1 = color1
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gradient.exponent = column / 3.0 + 0.3
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gradient.rotation = (column - seconds) * 10.0
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gradient.offset = offset
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}
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is NPointGradient -> {
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// Animate points.
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// We could also animate colors.
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gradient.points = Array(gradient.colors.size) {
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rect.center + Polar(
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it * 90.0 +
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column * 36 - seconds * 10,
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40.0
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).cartesian
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}
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}
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}
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shadeStyle = gradient
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rectangle(rect)
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}
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}
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}
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}
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}
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}
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@@ -1,23 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.loadImage
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import org.openrndr.extra.shadestyles.imageFit
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import org.openrndr.extra.shadestyles.linearGradient
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.math.cos
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import kotlin.math.sin
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fun main() = application {
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program {
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val image = loadImage("demo-data/images/image-001.png")
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extend {
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drawer.shadeStyle = imageFit(image, Vector2(cos(seconds), sin(seconds))) + linearGradient(ColorRGBa.RED, ColorRGBa.BLUE)
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drawer.circle(drawer.bounds.center, 200.0)
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drawer.rectangle(10.0, 10.0, 400.0, 50.0)
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drawer.rectangle(10.0, 10.0, 50.0, 400.0)
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drawer.contour(Circle(width/2.0, height/2.0, 50.0).contour)
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}
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}
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}
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@@ -1,23 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.color.spaces.toOKLABa
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import org.openrndr.extra.shadestyles.linearGradient
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fun main() = application {
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program {
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extend {
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drawer.shadeStyle = linearGradient(
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ColorRGBa.RED.toOKLABa(),
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ColorRGBa.BLUE.toOKLABa(),
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)
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drawer.rectangle(120.0, 40.0, 200.0, 400.0)
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drawer.shadeStyle = linearGradient(
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ColorRGBa.RED,
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ColorRGBa.BLUE
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)
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drawer.rectangle(120.0 + 200.0, 40.0, 200.0, 400.0)
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}
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}
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}
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@@ -1,44 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorXSVa
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import org.openrndr.extra.shadestyles.NPointGradient
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import org.openrndr.math.Polar
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import org.openrndr.shape.ShapeContour
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import kotlin.math.PI
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import kotlin.math.cos
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/**
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* Demonstrate using an n-point gradient.
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* The gradient has 8 points in screen coordinates and 8 colors.
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* The colors are fixed, the points of the gradient move.
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* A contour is drawn using the same points from the gradient,
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* but note that this is not necessary: you can animate the gradient
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* on a static shape (a circle for example) or you can animate a shape
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* with a static gradient.
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*/
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fun main() = application {
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program {
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val numPoints = 8
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val gradient = NPointGradient(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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})
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extend {
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drawer.run {
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clear(ColorRGBa.WHITE.shade(0.9))
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val t = PI * 2 * (frameCount % 300) / 300.0
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val points = Array(numPoints) {
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val lfo = cos(it * PI / 2 - t)
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val theta = it * 360.0 / numPoints - 22.5 * lfo
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val radius = 200 + 170 * lfo
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bounds.center + Polar(theta, radius).cartesian
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}
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gradient.points = points
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shadeStyle = gradient
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stroke = ColorRGBa.WHITE
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strokeWeight = 4.0
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contour(ShapeContour.fromPoints(points.asList(), true))
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}
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}
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}
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}
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@@ -1,64 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorXSVa
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import org.openrndr.color.rgb
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import org.openrndr.extra.color.spaces.toOKLABa
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import org.openrndr.extra.shadestyles.NPointLinearGradient
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import org.openrndr.extra.shadestyles.NPointLinearGradientOKLab
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import org.openrndr.shape.Rectangle
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import kotlin.math.pow
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import kotlin.math.sin
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/**
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* Demonstrate using a multicolor linear gradient.
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* The gradient has 8 static saturated colors.
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* The positions of the colors are first distributed
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* uniformly between 0.0 and 1.0 and then animated towards one of
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* the ends over time using pow() and sin(seconds).
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*/
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fun main() = application {
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program {
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val numPoints = 8
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// Create gradients using two different color spaces
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val gradients = listOf(
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NPointLinearGradient(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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}),
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// OKLab is better at maintaining luminosity across the gradient
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NPointLinearGradientOKLab(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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.toOKLABa()
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})
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)
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extend {
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// The points should be sorted values between 0.0 and 1.0
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val distribution = Array(numPoints) {
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// uniform distribution
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// (it / (numPoints - 1.0))
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// skewed and animated distribution
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(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
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}
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drawer.run {
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clear(rgb(0.2))
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stroke = rgb(0.35)
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strokeWeight = 8.0
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gradients.forEachIndexed { i, gradient ->
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shadeStyle = gradient
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gradient.points = distribution
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gradient.rotation = seconds * 10
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circle(bounds.position(0.34, 0.29 + 0.44 * i), 110.0)
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gradient.rotation += 90
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rectangle(
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Rectangle.fromCenter(
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bounds.position(0.655, 0.29 + 0.44 * i), 200.0
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)
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)
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}
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}
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}
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}
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}
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@@ -1,42 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.rgb
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import org.openrndr.extra.shadestyles.NPointRadialGradient
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import org.openrndr.shape.Circle
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import kotlin.random.Random
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/**
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* Demonstrate using a multicolor radial gradient.
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* The gradient has 5 colors (first and last ones are transparent).
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* Any of the properties can be animated, including colors and points.
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* See DemoNPointLinearGradient01.kt for an example of animated properties.
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*/
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fun main() = application {
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program {
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val gradient = NPointRadialGradient(
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arrayOf(
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ColorRGBa.PINK.opacify(0.0),
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ColorRGBa.PINK, ColorRGBa.WHITE, ColorRGBa.PINK,
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ColorRGBa.PINK.opacify(0.0)
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), arrayOf(0.0, 0.4, 0.5, 0.6, 1.0)
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)
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val circles = List(25) {
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Circle(
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Random.nextDouble() * drawer.width,
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Random.nextDouble() * drawer.height,
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Random.nextDouble() * 150.0
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)
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}
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extend {
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drawer.run {
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clear(rgb(0.2))
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shadeStyle = gradient
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fill = ColorRGBa.WHITE
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stroke = null
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circles(circles)
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}
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}
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}
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}
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@@ -1,17 +0,0 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shadestyles.radialGradient
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import kotlin.math.cos
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fun main() = application {
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program {
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extend {
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drawer.shadeStyle = radialGradient(
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ColorRGBa.PINK,
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ColorRGBa.PINK.toHSVa().shiftHue(180.0).shade(0.5).toRGBa(),
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exponent = cos(seconds) * 0.5 + 0.5
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)
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drawer.rectangle(120.0, 40.0, 400.0, 400.0)
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}
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}
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}
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@@ -0,0 +1,80 @@
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package gradients
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shadestyles.fills.SpreadMethod
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import org.openrndr.extra.shadestyles.fills.gradients.gradient
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import org.openrndr.math.Vector2
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import kotlin.math.cos
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.RED
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stops[0.1] = ColorRGBa.GREEN
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stops[0.2] = ColorRGBa.PINK
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stops[0.9] = ColorRGBa.WHITE
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stops[1.0] = ColorRGBa.BLACK
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linear {
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start = Vector2(0.1, 0.1).rotate(seconds * 36.0, Vector2(0.5, 0.5))
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end = Vector2(0.9, 0.9).rotate(seconds * 36.0, Vector2(0.5, 0.5))
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}
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}
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drawer.rectangle(0.0, 0.0, 360.0, 360.0)
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.RED
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stops[0.1] = ColorRGBa.GREEN
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stops[0.2] = ColorRGBa.PINK
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stops[0.9] = ColorRGBa.WHITE
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stops[1.0] = ColorRGBa.BLACK
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spreadMethod = SpreadMethod.REFLECT
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stellar {
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radius = (cos(seconds) * 0.25 + 0.5) * 0.5
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sharpness = 0.5
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sides = 6
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rotation = seconds * 36.0
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}
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}
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drawer.rectangle(360.0, 0.0, 360.0, 360.0)
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.RED
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stops[0.1] = ColorRGBa.GREEN
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stops[0.2] = ColorRGBa.PINK
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stops[0.9] = ColorRGBa.WHITE
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stops[1.0] = ColorRGBa.BLACK
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spreadMethod = SpreadMethod.REFLECT
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radial {
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radius = (cos(seconds) * 0.25 + 0.5) * 0.5
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}
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}
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drawer.rectangle(360.0, 360.0, 360.0, 360.0)
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.RED
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stops[0.1] = ColorRGBa.GREEN
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stops[0.2] = ColorRGBa.PINK
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stops[0.9] = ColorRGBa.WHITE
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stops[1.0] = ColorRGBa.BLACK
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spreadMethod = SpreadMethod.REPEAT
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linear {
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start = Vector2(0.45, 0.45).rotate(seconds * 36.0)
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end = Vector2(0.55, 0.55).rotate(seconds * 36.0)
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}
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}
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drawer.rectangle(0.0, 360.0, 360.0, 360.0)
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}
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}
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}
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}
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@@ -0,0 +1,64 @@
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package gradients
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.loadFont
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import org.openrndr.extra.color.presets.BLUE_STEEL
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import org.openrndr.extra.shadestyles.fills.FillUnits
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import org.openrndr.extra.shadestyles.fills.SpreadMethod
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import org.openrndr.extra.shadestyles.fills.gradients.gradient
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.BLUE_STEEL
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stops[0.75] = ColorRGBa.WHITE
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stops[0.8] = ColorRGBa.BLACK
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quantization = 10
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fillUnits = FillUnits.WORLD
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spreadMethod = SpreadMethod.REFLECT
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levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + cos(p.x*0.01 + level)*0.1; } """
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stellar {
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radius = drawer.bounds.width/4.0
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center = drawer.bounds.position(0.5, 0.0)
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sides = 6
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sharpness = 0.5
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rotation = seconds * 36.0
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}
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}
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drawer.rectangle(drawer.bounds)
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drawer.shadeStyle = gradient<ColorRGBa> {
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stops[0.0] = ColorRGBa.BLUE_STEEL
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stops[0.75] = ColorRGBa.WHITE
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stops[0.8] = ColorRGBa.BLACK
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quantization = 10
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fillUnits = FillUnits.WORLD
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spreadMethod = SpreadMethod.REFLECT
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levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + 0.1 + cos(p.x*0.01 + level)*0.1; } """
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stellar {
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radius = drawer.bounds.width/4.0
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center = drawer.bounds.position(0.5, 0.0)
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sides = 6
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sharpness = 0.5
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rotation = seconds * 36.0
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}
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}
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drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 196.0)
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for (i in 0 until 5) {
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drawer.text("Gradient", 0.0, 128.0 + i * drawer.height / 5.0)
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}
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}
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}
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}
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}
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@@ -0,0 +1,36 @@
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package gradients
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.color.presets.BLUE_STEEL
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import org.openrndr.extra.color.spaces.OKHSV
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import org.openrndr.extra.color.tools.shiftHue
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import org.openrndr.extra.shadestyles.fills.SpreadMethod
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import org.openrndr.extra.shadestyles.fills.gradients.gradient
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import org.openrndr.math.Vector2
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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drawer.shadeStyle = gradient<ColorRGBa> {
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for (i in 0 .. 10) {
|
||||
stops[i/10.0] = ColorRGBa.RED.shiftHue<OKHSV>(i * 36.0)
|
||||
|
||||
}
|
||||
spreadMethod = SpreadMethod.REFLECT
|
||||
conic {
|
||||
center = Vector2(0.5, 0.5)
|
||||
angle = 360.0
|
||||
rotation = seconds * 10.0
|
||||
}
|
||||
}
|
||||
drawer.rectangle(drawer.bounds)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
25
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill01.kt
Normal file
25
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill01.kt
Normal file
@@ -0,0 +1,25 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
}
|
||||
drawer.circle(drawer.bounds.center, 200.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill02.kt
Normal file
35
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill02.kt
Normal file
@@ -0,0 +1,35 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
for (i in 0 until 10) {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
fillTransform = transform {
|
||||
translate(0.5, 0.5)
|
||||
rotate( cos(i * 0.5 + seconds*10.0) *10.0 )
|
||||
scale(1.0 - i * 0.05)
|
||||
translate(-0.5, -0.5)
|
||||
}
|
||||
}
|
||||
//drawer.stroke = null
|
||||
drawer.circle(drawer.bounds.center, 360.0 - i * 18.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
30
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill03.kt
Normal file
30
orx-shade-styles/src/jvmDemo/kotlin/image/DemoImageFill03.kt
Normal file
@@ -0,0 +1,30 @@
|
||||
package image
|
||||
|
||||
import org.openrndr.application
|
||||
import org.openrndr.draw.loadImage
|
||||
import org.openrndr.extra.shadestyles.fills.FillUnits
|
||||
import org.openrndr.extra.shadestyles.fills.SpreadMethod
|
||||
import org.openrndr.extra.shadestyles.fills.image.imageFill
|
||||
import org.openrndr.math.transforms.transform
|
||||
import kotlin.math.cos
|
||||
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
}
|
||||
program {
|
||||
var img = loadImage("demo-data/images/image-001.png")
|
||||
extend {
|
||||
drawer.shadeStyle = imageFill {
|
||||
image = img
|
||||
parameters["time"] = seconds
|
||||
domainWarpFunction = """vec2 if_domainWarp(vec2 p) { return p + vec2(cos(p.y * 20.0 + p_time), sin(p.x * 20.0 + p_time)) * 0.1; }"""
|
||||
spreadMethodX = SpreadMethod.REFLECT
|
||||
spreadMethodY = SpreadMethod.REFLECT
|
||||
}
|
||||
drawer.circle(drawer.bounds.center, 360.0)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user