[orx-fx] Add bias to contour.frag
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@@ -7,11 +7,12 @@ uniform float contourOpacity;
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uniform vec4 contourColor;
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uniform vec4 contourColor;
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uniform float backgroundOpacity;
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uniform float backgroundOpacity;
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uniform int window;
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uniform int window;
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uniform float bias;
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float calc_contour(vec2 uv) {
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float calc_contour(vec2 uv) {
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vec4 box = texture(tex0, uv);
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vec4 box = texture(tex0, uv);
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float v = sin(3.1415926535 * levels * dot(vec3(1.0/3.0),box.xyz));
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float v = sin(3.1415926535 * levels * (dot(vec3(1.0 / 3.0), box.xyz) + bias));
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float level = floor(dot(vec3(1.0/3.0),box.xyz) * levels) / levels;
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float level = floor((dot(vec3(1.0 / 3.0), box.xyz) + bias) * levels) / levels;
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float contour = 1.0 - smoothstep(0., contourWidth, 0.5 * abs(v) / fwidth(v));
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float contour = 1.0 - smoothstep(0., contourWidth, 0.5 * abs(v) / fwidth(v));
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return contour;
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return contour;
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}
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}
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