[orx-shapes] Add Rectangle.grid

This commit is contained in:
Edwin Jakobs
2021-02-20 10:09:45 +01:00
parent 2fb83dc3b8
commit a1ad727bf3
2 changed files with 72 additions and 0 deletions

View File

@@ -0,0 +1,29 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.shapes.grid
fun main() {
application {
configure {
width = 800
height = 800
}
program {
if (System.getProperty("takeScreenshot") == "true") {
extend(SingleScreenshot()) {
this.outputFile = System.getProperty("screenshotPath")
}
}
extend {
drawer.fill = ColorRGBa.WHITE.opacify(0.25)
drawer.stroke = ColorRGBa.PINK
val grid = drawer.bounds.grid(8, 4, 20.0, 20.0, -20.0, -20.0)
for (cell in grid.flatten()) {
drawer.rectangle(cell)
drawer.lineSegment(cell.position(0.0, 0.0), cell.position(1.0, 1.0))
}
}
}
}
}

View File

@@ -0,0 +1,43 @@
package org.openrndr.extra.shapes
import org.openrndr.shape.Rectangle
/**
* Splits [Rectangle] into a grid of [Rectangle]s
* @param columns the number of columns in the resulting grid
* @param rows the number of rows in the resulting grid
* @param marginX the unitless margin width
* @param marginY the unitless margin height
* @param gutterX the unitless gutter width, the horizontal space between grid cells
* @param gutterY the unitless gutter height, the vertical space between grid cells
*/
fun Rectangle.grid(
columns: Int,
rows: Int,
marginX: Double = 0.0,
marginY: Double = 0.0,
gutterX: Double = 0.0,
gutterY: Double = 0.0
): List<List<Rectangle>> {
val totalWidth = width - marginX * 2.0
val totalHeight = height - marginY * 2.0
val totalGutterWidth = gutterX * (columns - 1).coerceAtLeast(0)
val totalGutterHeight = gutterY * (rows - 1).coerceAtLeast(0)
val cellWidth = ((totalWidth - totalGutterWidth) / columns).coerceAtLeast(0.0)
val cellHeight = ((totalHeight - totalGutterHeight) / rows).coerceAtLeast(0.0)
val cellSpaceX = cellWidth + gutterX
val cellSpaceY = cellHeight + gutterY
val x0 = x + marginX
val y0 = y + marginY
return (0 until rows).map { row ->
(0 until columns).map { column ->
Rectangle(x0 + column * cellSpaceX, y0 + row * cellSpaceY, cellWidth, cellHeight)
}
}
}