Fix parameter order of wave effects
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@@ -8,16 +8,16 @@ import org.openrndr.extra.parameters.IntParameter
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@Description("Horizontal wave")
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class HorizontalWave : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/horizontal-wave.frag"))) {
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@DoubleParameter("frequency", 0.0, 64.0)
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@DoubleParameter("frequency", 0.0, 64.0, order = 1)
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var frequency: Double by parameters
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@DoubleParameter("amplitude", 0.0, 1.0)
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@DoubleParameter("amplitude", 0.0, 1.0, order = 0)
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var amplitude: Double by parameters
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@DoubleParameter("phase", -0.5, 0.5)
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@DoubleParameter("phase", -0.5, 0.5, order = 2)
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var phase: Double by parameters
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@IntParameter("segments", 0, 256)
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@IntParameter("segments", 0, 256, order = 3)
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var segments: Int by parameters
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@@ -40,16 +40,16 @@ class HorizontalWave : Filter(Shader.createFromCode(filterVertexCode, filterFrag
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@Description("Vertical wave")
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class VerticalWave : Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("distort/vertical-wave.frag"))) {
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@DoubleParameter("frequency", 0.0, 64.0)
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@DoubleParameter("frequency", 0.0, 64.0, order = 1)
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var frequency: Double by parameters
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@DoubleParameter("amplitude", 0.0, 1.0)
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@DoubleParameter("amplitude", 0.0, 1.0, order = 0)
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var amplitude: Double by parameters
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@DoubleParameter("phase", -0.5, 0.5)
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@DoubleParameter("phase", -0.5, 0.5, order = 2)
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var phase: Double by parameters
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@IntParameter("segments", 0, 256)
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@IntParameter("segments", 0, 256, order = 3)
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var segments: Int by parameters
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