Add DistanceField filter to orx-jumpflood

This commit is contained in:
Edwin Jakobs
2020-02-27 19:29:04 +01:00
parent 20c3a13ece
commit a249d928fd
2 changed files with 79 additions and 38 deletions

View File

@@ -3,9 +3,8 @@ package org.openrndr.extra.jumpfill
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.fx.blend.Passthrough
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
import kotlin.math.ceil
@@ -21,12 +20,21 @@ class JumpFlood : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/jumpflood
class PixelDirection : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pixel-direction.frag"))) {
var originalSize: Vector2 by parameters
}
class PixelDistance : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pixel-distance.frag"))) {
var distanceScale: Double by parameters
var originalSize: Vector2 by parameters
var signedBit: Boolean by parameters
init {
distanceScale = 1.0
originalSize = Vector2(512.0, 512.0)
signedBit = true
}
}
class ContourPoints : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/contour-points.frag")))
class Threshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/threshold.frag"))) {
var threshold by parameters
var threshold: Double by parameters
init {
threshold = 0.5
@@ -51,53 +59,35 @@ class JumpFlooder(val width: Int, val height: Int, format:ColorFormat = ColorFor
listOf(colorBuffer(squareDim, squareDim, format = format, type = type),
colorBuffer(squareDim, squareDim, format = format, type = type))
private val final = renderTarget(width, height) {
colorBuffer(format = format, type = type)
val final = colorBuffer(squareDim, squareDim, format = format, type = type)
private val square = colorBuffer(squareDim, squareDim, format = format, type = type).apply {
fill(ColorRGBa.BLACK)
}
val encoded: ColorBuffer get() = final.colorBuffer(0)
private val square = renderTarget(squareDim, squareDim) {
colorBuffer(format = format, type = type)
}
fun jumpFlood(drawer: Drawer, input: ColorBuffer): ColorBuffer {
fun jumpFlood(input: ColorBuffer): ColorBuffer {
if (input.width != width || input.height != height) {
throw IllegalArgumentException("dimensions mismatch")
}
drawer.isolatedWithTarget(square) {
drawer.background(ColorRGBa.BLACK)
drawer.ortho(square)
drawer.view = Matrix44.IDENTITY
drawer.model = Matrix44.IDENTITY
drawer.image(input)
}
encodePoints.apply(square.colorBuffer(0), coordinates[0])
input.copyTo(square)
encodePoints.apply(square, coordinates[0])
for (i in 0 until exp) {
jumpFlood.step = i
jumpFlood.apply(coordinates[i % 2], coordinates[(i + 1) % 2])
}
drawer.isolatedWithTarget(final) {
drawer.background(ColorRGBa.BLACK)
drawer.ortho(final)
drawer.view = Matrix44.IDENTITY
drawer.model = Matrix44.IDENTITY
drawer.image(coordinates[exp % 2])
}
return encoded
coordinates[exp % 2].copyTo(final)
return final
}
fun destroy() {
coordinates.forEach { it.destroy() }
square.colorBuffer(0).destroy()
square.detachColorBuffers()
square.destroy()
final.colorBuffer(0).destroy()
final.detachColorBuffers()
final.destroy()
}
}
@@ -111,7 +101,7 @@ private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filt
preprocess.apply(bitmap, _result)
val encoded = _jumpFlooder.jumpFlood(drawer, _result)
val encoded = _jumpFlooder.jumpFlood(_result)
decoder.parameters["originalSize"] = Vector2(_jumpFlooder.squareDim.toDouble(), _jumpFlooder.squareDim.toDouble())
decoder.apply(arrayOf(encoded, bitmap), _result)
@@ -140,3 +130,48 @@ fun directionFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDirection, bitmap, jumpFlooder, result)
class DistanceField : Filter() {
@DoubleParameter("threshold", 0.0, 1.0)
var threshold = 0.5
@DoubleParameter("distance scale", 0.0, 1.0)
var distanceScale = 1.0
private val thresholdFilter = Threshold()
private var thresholded: ColorBuffer? = null
private val contourFilter = ContourPoints()
private var contoured: ColorBuffer? = null
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDistance()
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (contoured == null) {
contoured = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (jumpFlooder == null) {
jumpFlooder = JumpFlooder(target[0].width, target[0].height)
}
thresholdFilter.threshold = threshold
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.signedBit = false
decodeFilter.apply(result, result)
result.copyTo(target[0])
}
}

View File

@@ -4,6 +4,8 @@ uniform sampler2D tex0;
uniform sampler2D tex1;
uniform vec2 originalSize;
uniform float distanceScale;
uniform bool signedBit;
in vec2 v_texCoord0;
@@ -12,12 +14,16 @@ out vec4 o_color;
void main() {
vec2 size = textureSize(tex0, 0);
vec2 fixUp = v_texCoord0;
fixUp.y = 1.0 - fixUp.y;
fixUp *= (size/originalSize);
fixUp.y = 1.0 - fixUp.y;
vec2 pixelPosition = fixUp;
vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size * vec2(1.0, -1.0);
float threshold = texture(tex1, v_texCoord0).r;
o_color = vec4(length(pixelDistance), threshold, 0.0, 1.0);
if (signedBit) {
o_color = vec4(length(pixelDistance)* distanceScale, threshold, 0.0, 1.0);
} else {
o_color = vec4(vec3(length(pixelDistance) * distanceScale), 1.0);
}
}