[orx-mesh-generators] Comment extrude demos
Remove deprecated use of Random.
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@@ -12,6 +12,16 @@ import org.openrndr.math.Vector3
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import org.openrndr.shape.Circle
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import org.openrndr.shape.Shape
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/**
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* Demonstrates how to create hollow tubes with thickness by extruding
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* a circular [Shape] built out of two concentric circular contours.
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* Note that the inner contour is reversed.
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*
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* The result is a [org.openrndr.draw.VertexBuffer] which can be rendered with
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* `drawer.vertexBuffer()`.
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* An [Orbital] camera makes the scene interactive. A minimal `shadeStyle` is used
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* to simulate a directional light.
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*/
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fun main() = application {
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configure {
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width = 720
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@@ -33,7 +43,12 @@ fun main() = application {
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translate(-5.0, 0.0, 0.0)
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val ring = Shape(listOf(Circle(0.0, 0.0, 0.5).contour, Circle(0.0, 0.0, 0.25).contour.reversed))
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val ring = Shape(
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listOf(
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Circle(0.0, 0.0, 0.5).contour,
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Circle(0.0, 0.0, 0.25).contour.reversed
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)
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)
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for (i in 0 until 5) {
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extrudeShapeSteps(
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