[orx-noise] Switch poissonDiskSampling to use HashGrid, add multiScatter

This commit is contained in:
Edwin Jakobs
2022-01-06 23:23:46 +01:00
parent 5332d8bcf4
commit a760df8849
4 changed files with 96 additions and 119 deletions

View File

@@ -1,28 +0,0 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.poissonDiskSampling
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
fun main() {
application {
program {
var points = poissonDiskSampling(200.0, 200.0, 5.0, 10)
val rectPoints = points.map { Circle(Vector2(100.0, 100.0) + it, 3.0) }
points = poissonDiskSampling(200.0, 200.0, 5.0, 10, true) { w: Double, h: Double, v: Vector2 ->
Circle(Vector2(w, h) / 2.0, 100.0).contains(v)
}
val circlePoints = points.map { Circle(Vector2(350.0, 100.0) + it, 3.0) }
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.stroke = null
drawer.fill = ColorRGBa.PINK
drawer.circles(rectPoints)
drawer.circles(circlePoints)
}
}
}
}