Add option to pass in Random object to uniform random generators
This commit is contained in:
@@ -3,22 +3,24 @@ package org.openrndr.extra.noise
|
||||
import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.Vector4
|
||||
import kotlin.random.Random
|
||||
|
||||
|
||||
fun Double.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Double {
|
||||
return (Math.random() * (max - min)) + min
|
||||
fun Double.Companion.uniform(min: Double = -1.0, max: Double = 1.0, random: Random = Random.Default): Double {
|
||||
return (random.nextDouble() * (max - min)) + min
|
||||
}
|
||||
|
||||
fun Vector2.Companion.uniform(min: Vector2 = -ONE, max: Vector2 = ONE): Vector2 {
|
||||
return Vector2(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y))
|
||||
fun Vector2.Companion.uniform(min: Vector2 = -ONE, max: Vector2 = ONE, random: Random = Random.Default): Vector2 {
|
||||
return Vector2(Double.uniform(min.x, max.x, random), Double.uniform(min.y, max.y, random))
|
||||
}
|
||||
|
||||
fun Vector2.Companion.uniform(min: Double = -1.0, max: Double = 1.0) =
|
||||
Vector2.uniform(Vector2(min, min), Vector2(max, max))
|
||||
fun Vector2.Companion.uniform(min: Double = -1.0, max: Double = 1.0, random: Random = Random.Default) =
|
||||
Vector2.uniform(Vector2(min, min), Vector2(max, max), random)
|
||||
|
||||
fun Vector2.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector2 {
|
||||
fun Vector2.Companion.uniformRing(innerRadius: Double = 0.0,
|
||||
outerRadius: Double = 1.0,
|
||||
random: Random = Random.Default): Vector2 {
|
||||
while (true) {
|
||||
uniform(-outerRadius, outerRadius).let {
|
||||
uniform(-outerRadius, outerRadius, random).let {
|
||||
val squaredLength = it.squaredLength
|
||||
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
|
||||
return it
|
||||
@@ -27,20 +29,31 @@ fun Vector2.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double
|
||||
}
|
||||
}
|
||||
|
||||
fun Vector3.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Vector3 =
|
||||
Vector3.uniform(Vector3(min, min, min), Vector3(max, max, max))
|
||||
fun Vector2.Companion.uniforms(count: Int,
|
||||
min: Vector2 = -ONE,
|
||||
max: Vector2 = ONE,
|
||||
random: Random = Random.Default): List<Vector2> =
|
||||
List(count) {
|
||||
Vector2.uniform(min, max, random)
|
||||
}
|
||||
|
||||
fun Vector3.Companion.uniform(min: Vector3 = -ONE, max: Vector3 = ONE): Vector3 {
|
||||
return Vector3(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y), Double.uniform(min.z, max.z))
|
||||
fun Vector3.Companion.uniform(min: Double = -1.0, max: Double = 1.0, random: Random = Random.Default): Vector3 =
|
||||
Vector3.uniform(Vector3(min, min, min), Vector3(max, max, max), random)
|
||||
|
||||
fun Vector3.Companion.uniform(min: Vector3 = -ONE,
|
||||
max: Vector3 = ONE,
|
||||
random: Random = Random.Default): Vector3 {
|
||||
return Vector3(Double.uniform(min.x, max.x, random),
|
||||
Double.uniform(min.y, max.y, random),
|
||||
Double.uniform(min.z, max.z, random))
|
||||
}
|
||||
|
||||
// squared length 'polyfill' for OPENRNDR 0.3.30
|
||||
private val Vector3.squaredLength__: Double get() = x * x + y * y + z * z
|
||||
|
||||
fun Vector3.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector3 {
|
||||
fun Vector3.Companion.uniformRing(innerRadius: Double = 0.0,
|
||||
outerRadius: Double = 1.0,
|
||||
random: Random = Random.Default): Vector3 {
|
||||
while (true) {
|
||||
uniform(-outerRadius, outerRadius).let {
|
||||
val squaredLength = it.squaredLength__
|
||||
uniform(-outerRadius, outerRadius, random).let {
|
||||
val squaredLength = it.squaredLength
|
||||
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
|
||||
return it
|
||||
}
|
||||
@@ -48,20 +61,38 @@ fun Vector3.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double
|
||||
}
|
||||
}
|
||||
|
||||
// squared length 'polyfill' for OPENRNDR 0.3.30
|
||||
private val Vector4.squaredLength__: Double get() = x * x + y * y + z * z + w * w
|
||||
fun Vector3.Companion.uniforms(count: Int,
|
||||
min: Vector3 = -ONE,
|
||||
max: Vector3 = ONE,
|
||||
random: Random = Random.Default): List<Vector3> =
|
||||
List(count) {
|
||||
Vector3.uniform(min, max, random)
|
||||
}
|
||||
|
||||
fun Vector4.Companion.uniform(min: Double = -1.0, max: Double = 1.0): Vector4 =
|
||||
Vector4.uniform(Vector4(min, min, min, min), Vector4(max, max,max, max))
|
||||
fun Vector3.Companion.uniformsRing(count: Int,
|
||||
innerRadius: Double = 0.0, outerRadius: Double = 1.0,
|
||||
random: Random = Random.Default): List<Vector3> =
|
||||
List(count) {
|
||||
Vector3.uniformRing(innerRadius, outerRadius, random)
|
||||
}
|
||||
|
||||
fun Vector4.Companion.uniform(min: Vector4 = -ONE, max: Vector4 = ONE): Vector4 {
|
||||
return Vector4(Double.uniform(min.x, max.x), Double.uniform(min.y, max.y), Double.uniform(min.z, max.z), Double.uniform(min.w, max.w))
|
||||
|
||||
fun Vector4.Companion.uniform(min: Double = -1.0, max: Double = 1.0, random: Random = Random.Default): Vector4 =
|
||||
Vector4.uniform(Vector4(min, min, min, min), Vector4(max, max, max, max), random)
|
||||
|
||||
fun Vector4.Companion.uniform(min: Vector4 = -ONE, max: Vector4 = ONE, random: Random = Random.Default): Vector4 {
|
||||
return Vector4(Double.uniform(min.x, max.x, random),
|
||||
Double.uniform(min.y, max.y, random),
|
||||
Double.uniform(min.z, max.z, random),
|
||||
Double.uniform(min.w, max.w, random))
|
||||
}
|
||||
|
||||
fun Vector4.Companion.uniformRing(innerRadius: Double = 0.0, outerRadius: Double = 1.0): Vector4 {
|
||||
fun Vector4.Companion.uniformRing(innerRadius: Double = 0.0,
|
||||
outerRadius: Double = 1.0,
|
||||
random: Random = Random.Default): Vector4 {
|
||||
while (true) {
|
||||
uniform(-outerRadius, outerRadius).let {
|
||||
val squaredLength = it.squaredLength__
|
||||
uniform(-outerRadius, outerRadius, random).let {
|
||||
val squaredLength = it.squaredLength
|
||||
if (squaredLength >= innerRadius * innerRadius && squaredLength < outerRadius * outerRadius) {
|
||||
return it
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user