Comment out println() calls for less log noise
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@@ -95,7 +95,7 @@ private fun SceneRenderer.processIrradiance(drawer: Drawer, scene: Scene, featur
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buffer.putVector3((coef))
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}
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probeID++
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println("$probeID / ${irradianceProbePositions.size}")
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//println("$probeID / ${irradianceProbePositions.size}")
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probe.dirty = false
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}
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}
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