Add 2d version of gradientPerturb

This commit is contained in:
Edwin Jakobs
2020-04-07 00:07:46 +02:00
parent 36f5d5b96d
commit abde3fbe41
3 changed files with 116 additions and 4 deletions

View File

@@ -0,0 +1,28 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.colorBuffer
import org.openrndr.extra.noise.gradientPerturbFractal
import org.openrndr.extra.noise.simplex
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import kotlin.math.absoluteValue
fun main() {
application {
program {
val cb = colorBuffer(width, height)
val shad = cb.shadow
extend {
for (y in 0 until height) {
for (x in 0 until width) {
val p = gradientPerturbFractal(300, frequency = 0.8, position = Vector2(seconds + x/320.0,y/240.0))
val d = simplex(300, p.x, p.y+seconds, seconds).absoluteValue
shad[x, y] = ColorRGBa(d, d, d, 1.0)
}
}
shad.upload()
drawer.image(cb)
}
}
}
}