Added name property to the GLTF loader (#117)

This commit is contained in:
Ernst Naezer
2020-05-24 21:17:38 +02:00
committed by GitHub
parent 846c080c60
commit addb28eed7
3 changed files with 4 additions and 1 deletions

View File

@@ -7,6 +7,7 @@ class Scene(val root: SceneNode = SceneNode(), val dispatcher: Dispatcher = Disp
open class SceneNode() {
var name: String = ""
var entities: MutableList<Entity> = mutableListOf()
var parent: SceneNode? = null
open var transform = Matrix44.IDENTITY

View File

@@ -28,7 +28,8 @@ class GltfAsset(val generator: String?, val version: String?)
class GltfScene(val nodes: IntArray)
class GltfNode(val children: IntArray?,
class GltfNode(val name:String,
val children: IntArray?,
val matrix: DoubleArray?,
val scale: DoubleArray?,
val rotation: DoubleArray?,

View File

@@ -210,6 +210,7 @@ fun GltfFile.buildSceneNodes(): GltfSceneData {
val sceneNodes = mutableMapOf<GltfNode, SceneNode>()
fun GltfNode.createSceneNode(): SceneNode = sceneNodes.getOrPut(this) {
val node = GltfSceneNode()
node.name = name ?: ""
node.translation = translation?.let { Vector3(it[0], it[1], it[2]) } ?: Vector3.ZERO
node.scale = scale?.let { Vector3(it[0], it[1], it[2]) } ?: Vector3.ONE
node.rotation = rotation?.let { Quaternion(it[0], it[1], it[2], it[3]) } ?: Quaternion.IDENTITY