[orx-shapes] Add Arc, Net, Pulley, Tear and bounds tools

This commit is contained in:
Edwin Jakobs
2023-02-02 10:06:05 +01:00
parent aabdf9fc0e
commit aed6efb87a
8 changed files with 258 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.shapes.Arc
fun main() {
application {
configure {
width = 720
height = 720
}
program {
extend {
val a = Arc(drawer.bounds.center, 100.0, 0.0 + seconds * 36.0, -180.0 + seconds * 36.0)
drawer.clear(ColorRGBa.PINK)
drawer.contour(a.contour)
drawer.circle(a.position(0.0), 5.0)
drawer.circle(a.position(0.5), 5.0)
drawer.circle(a.position(1.0), 5.0)
}
}
}
}

View File

@@ -0,0 +1,26 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.shapes.Pulley
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
fun main() {
application {
configure {
width = 720
height = 720
}
program {
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.stroke = ColorRGBa.WHITE
drawer.fill = ColorRGBa.PINK
val pulley = Pulley(
Circle(drawer.bounds.center - Vector2(100.0, 100.0), 150.0),
Circle(drawer.bounds.center + Vector2(150.0, 150.0), 75.0)
)
drawer.contour(pulley.contour)
}
}
}
}

View File

@@ -0,0 +1,29 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.shapes.Tear
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
val tears = points.map {
Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.PINK
drawer.stroke = ColorRGBa.WHITE
drawer.contours(tears.map { it.contour })
}
}
}
}