[orx-shapes] Add Arc, Net, Pulley, Tear and bounds tools
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22
orx-shapes/src/jvmDemo/kotlin/DemoArc01.kt
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orx-shapes/src/jvmDemo/kotlin/DemoArc01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.Arc
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val a = Arc(drawer.bounds.center, 100.0, 0.0 + seconds * 36.0, -180.0 + seconds * 36.0)
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drawer.clear(ColorRGBa.PINK)
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drawer.contour(a.contour)
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drawer.circle(a.position(0.0), 5.0)
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drawer.circle(a.position(0.5), 5.0)
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drawer.circle(a.position(1.0), 5.0)
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}
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}
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}
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}
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26
orx-shapes/src/jvmDemo/kotlin/DemoPulley01.kt
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orx-shapes/src/jvmDemo/kotlin/DemoPulley01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.Pulley
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = ColorRGBa.WHITE
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drawer.fill = ColorRGBa.PINK
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val pulley = Pulley(
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Circle(drawer.bounds.center - Vector2(100.0, 100.0), 150.0),
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Circle(drawer.bounds.center + Vector2(150.0, 150.0), 75.0)
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)
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drawer.contour(pulley.contour)
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}
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}
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}
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}
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29
orx-shapes/src/jvmDemo/kotlin/DemoTear01.kt
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orx-shapes/src/jvmDemo/kotlin/DemoTear01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.shapes.Tear
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.random.Random
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
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val tears = points.map {
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Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
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}
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = ColorRGBa.PINK
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drawer.stroke = ColorRGBa.WHITE
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drawer.contours(tears.map { it.contour })
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}
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}
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}
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}
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