[orx-shapes] Add Arc, Net, Pulley, Tear and bounds tools

This commit is contained in:
Edwin Jakobs
2023-02-02 10:06:05 +01:00
parent aabdf9fc0e
commit aed6efb87a
8 changed files with 258 additions and 0 deletions

View File

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.shapes.Tear
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val points = drawer.bounds.scatter(40.0, distanceToEdge = 150.0, random = Random(0))
val tears = points.map {
Tear(it - Vector2(0.0, 20.0), Circle(it + Vector2(0.0, 20.0), 20.0))
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.PINK
drawer.stroke = ColorRGBa.WHITE
drawer.contours(tears.map { it.contour })
}
}
}
}