Update for OPENRNDR segment and path generalizations
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@@ -0,0 +1,49 @@
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package rectify
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.uniformRing
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import org.openrndr.extra.shapes.rectify.rectified
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import org.openrndr.math.Vector3
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import org.openrndr.shape.path3D
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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multisample = WindowMultisample.SampleCount(4)
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}
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program {
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val p = path3D {
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moveTo(0.0, 0.0, 0.0)
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for (i in 0 until 10) {
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curveTo(
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Vector3.uniformRing(0.1, 1.0)*10.0,
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Vector3.uniformRing(0.1, 1.0)*10.0,
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Vector3.uniformRing(0.1, 1.0)*10.0
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)
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}
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}
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val pr = p.rectified(0.01, 100.0)
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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drawer.stroke = ColorRGBa.PINK
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for (i in 0 until 500) {
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drawer.isolated {
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drawer.translate(pr.position(i/499.0))
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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drawer.path(p)
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}
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}
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}
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}
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