[orx-obj-loader] skip padding when saving obj (#353)
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@@ -62,13 +62,18 @@ fun VertexBuffer.saveOBJ(filePath: String) {
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// Process the ByteBuffer and populate data structures
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while (bb.position() < bb.capacity()) {
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vertexFormat.items.forEach { vertexElement ->
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val floats = List(vertexElement.type.componentCount) {
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val componentCount = vertexElement.type.componentCount
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val floats = List(componentCount) {
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bb.getFloat()
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}.joinToString(" ")
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val token = tokens[vertexElement.attribute]
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if (token != null) {
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lastIndices[token] = indexMap[token]!!.add(floats)
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}
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// Skip padding
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repeat(4 - componentCount) {
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bb.getFloat()
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}
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}
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vertexIndices.add("${lastIndices["v"]}/${lastIndices["vt"]}/${lastIndices["vn"]}")
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}
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@@ -84,8 +89,8 @@ fun VertexBuffer.saveOBJ(filePath: String) {
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// Write v, vt, vn blocks
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indexMap.forEach { (token, verts) ->
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appendLine(verts.toObjBlock(token))
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}
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// Write faces processing three vertices at a time
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vertexIndices.chunked(3) {
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appendLine("f ${it[0]} ${it[1]} ${it[2]}")
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