[orx-obj-loader] skip padding when saving obj (#353)

This commit is contained in:
Abe Pazos
2025-01-31 11:21:35 +01:00
committed by GitHub
parent 79e4df32d4
commit b0bfa5c136

View File

@@ -62,13 +62,18 @@ fun VertexBuffer.saveOBJ(filePath: String) {
// Process the ByteBuffer and populate data structures
while (bb.position() < bb.capacity()) {
vertexFormat.items.forEach { vertexElement ->
val floats = List(vertexElement.type.componentCount) {
val componentCount = vertexElement.type.componentCount
val floats = List(componentCount) {
bb.getFloat()
}.joinToString(" ")
val token = tokens[vertexElement.attribute]
if (token != null) {
lastIndices[token] = indexMap[token]!!.add(floats)
}
// Skip padding
repeat(4 - componentCount) {
bb.getFloat()
}
}
vertexIndices.add("${lastIndices["v"]}/${lastIndices["vt"]}/${lastIndices["vn"]}")
}
@@ -84,8 +89,8 @@ fun VertexBuffer.saveOBJ(filePath: String) {
// Write v, vt, vn blocks
indexMap.forEach { (token, verts) ->
appendLine(verts.toObjBlock(token))
}
// Write faces processing three vertices at a time
vertexIndices.chunked(3) {
appendLine("f ${it[0]} ${it[1]} ${it[2]}")