[orx-shapes] Add rectangle align, distribute and fit functions

This commit is contained in:
Edwin Jakobs
2025-07-06 23:35:40 +02:00
parent 1139183708
commit b259e9c2de
5 changed files with 325 additions and 0 deletions

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package primitives
import org.openrndr.application
import org.openrndr.extra.noise.shapes.uniformSub
import org.openrndr.extra.shapes.primitives.alignToVertically
import org.openrndr.extra.shapes.primitives.distributeHorizontally
import org.openrndr.shape.Rectangle
import kotlin.math.cos
import kotlin.random.Random
/** This function creates an interactive graphical application that displays a dynamic visual composition
* of rectangles, which are generated and manipulated based on time and random parameters. The application
* follows these steps:
*
* 1. Initializes a random generator seeded with the elapsed seconds since the start of the program.
* 2. Creates a sequence of rectangles using the `uniformSub` function to generate random sub-rectangles
* within the bounding rectangle of the canvas.
* 3. Distributes the generated rectangles horizontally within the canvas using the `distributeHorizontally` method.
* 4. Aligns the rectangles vertically according to their position in relation to the bounding rectangle
* and a dynamic anchor point derived from the cosine of elapsed time.
* 5. Renders the rectangles on the canvas in the output window.
*/
fun main() {
application {
program {
extend {
val random = Random(seconds.toInt())
val rs = (0 until 7).map { drawer.bounds.uniformSub(minWidth = 0.01, maxWidth = 0.1, random = random) }
.distributeHorizontally(drawer.bounds)
.alignToVertically(drawer.bounds, cos(seconds) * 0.5 + 0.5)
drawer.rectangles(rs)
}
}
}
}

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package primitives
import org.openrndr.application
import org.openrndr.extra.noise.shapes.uniformSub
import org.openrndr.extra.shapes.primitives.alignToHorizontally
import org.openrndr.extra.shapes.primitives.alignToVertically
import org.openrndr.extra.shapes.primitives.distributeHorizontally
import org.openrndr.extra.shapes.primitives.fitHorizontally
import org.openrndr.extra.shapes.primitives.fitVertically
import org.openrndr.shape.Rectangle
import kotlin.math.cos
import kotlin.random.Random
fun main() = application {
configure {
width = 720
height = 720
}
program {
extend {
val rs = (0 until 7).map { drawer.bounds.uniformSub(minWidth = 0.01, maxWidth = 0.1, random = Random(it)) }
.fitHorizontally(drawer.bounds, gutter = 30.0 * mouse.position.y / height)
.alignToVertically(drawer.bounds, cos(seconds) * 0.5 + 0.5)
drawer.rectangles(rs)
val rsh = (0 until 7).map { drawer.bounds.uniformSub(minHeight = 0.01, maxHeight = 0.1, random = Random(it)) }
.fitVertically(drawer.bounds, gutter = 30.0 * mouse.position.y / height)
.alignToHorizontally(drawer.bounds, cos(seconds) * 0.5 + 0.5)
drawer.rectangles(rsh)
}
}
}