[orx-mesh, orx-mesh-noise] Add orx-mesh-noise
This commit is contained in:
28
orx-mesh-noise/build.gradle.kts
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28
orx-mesh-noise/build.gradle.kts
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@@ -0,0 +1,28 @@
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plugins {
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org.openrndr.extra.convention.`kotlin-multiplatform`
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}
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kotlin {
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sourceSets {
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val commonMain by getting {
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dependencies {
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api(libs.openrndr.application)
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api(libs.openrndr.math)
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api(libs.openrndr.shape)
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api(project(":orx-mesh"))
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}
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}
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val jvmDemo by getting {
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dependencies {
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api(libs.openrndr.shape)
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implementation(project(":orx-shapes"))
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implementation(project(":orx-mesh"))
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implementation(project(":orx-mesh-generators"))
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implementation(project(":orx-obj-loader"))
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implementation(project(":orx-noise"))
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implementation(project(":orx-camera"))
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}
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}
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}
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}
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65
orx-mesh-noise/src/commonMain/kotlin/MeshNoise.kt
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65
orx-mesh-noise/src/commonMain/kotlin/MeshNoise.kt
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@@ -0,0 +1,65 @@
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package org.openrndr.extra.mesh.noise
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import org.openrndr.extra.mesh.IIndexedPolygon
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import org.openrndr.extra.mesh.IMeshData
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import org.openrndr.extra.mesh.IVertexData
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import org.openrndr.math.Vector3
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import kotlin.math.sqrt
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import kotlin.random.Random
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/**
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* Generate a uniformly distributed barycentric coordinate
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* @param random a random number generator
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*/
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fun uniformBarycentric(random: Random = Random.Default): Vector3 {
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val u = random.nextDouble()
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val v = random.nextDouble()
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val su0 = sqrt(u)
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val b0 = 1.0 - su0
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val b1 = v * su0
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return Vector3(b0, b1, 1.0 - b0 - b1)
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}
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/**
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* Generate a uniformly distributed point that lies inside this [IIndexedPolygon]
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* @param vertexData vertex data used to resolve positions
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* @param random a random number generator
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*/
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fun IIndexedPolygon.uniform(vertexData: IVertexData, random: Random = Random.Default): Vector3 {
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require(positions.size == 3) { "polygon must be a triangle"}
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val x = vertexData.positions.slice(positions)
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val b = uniformBarycentric(random)
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return x[0] * b.x + x[1] * b.y + x[2] * b.z
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}
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internal fun IIndexedPolygon.area(vertexData: IVertexData): Double {
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require(positions.size == 3) { "polygon must be a triangle"}
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val x = vertexData.positions.slice(positions)
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val u = x[1] - x[0]
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val v = x[2] - x[0]
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return u.areaBetween(v) / 2.0
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}
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/**
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* Generate points on the surface described by the mesh data
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*/
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fun IMeshData.uniform(count: Int, random: Random = Random.Default): List<Vector3> {
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val triangulated = triangulate()
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val result = mutableListOf<Vector3>()
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val totalArea = triangulated.polygons.sumOf { it.area(vertexData) }
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val randoms = (0 until count).map {
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random.nextDouble(totalArea)
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}.sorted()
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var idx = 0
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var sum = 0.0
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for (t in triangulated.polygons) {
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sum += t.area(vertexData)
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while (idx <= randoms.lastIndex && sum > randoms[idx]) {
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result.add(t.uniform(vertexData, random))
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idx++
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}
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}
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return result
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}
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43
orx-mesh-noise/src/jvmDemo/kotlin/DemoMeshNoise01.kt
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43
orx-mesh-noise/src/jvmDemo/kotlin/DemoMeshNoise01.kt
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@@ -0,0 +1,43 @@
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.mesh.loadOBJMeshData
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import org.openrndr.extra.mesh.noise.uniform
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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import java.io.File
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import kotlin.random.Random
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/**
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* Demonstrate uniform point on mesh generation
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val mesh = loadOBJMeshData(File("demo-data/obj-models/suzanne/Suzanne.obj")).toMeshData()
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val points = mesh.uniform(1000, Random(0))
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital()) {
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eye = Vector3(0.0, 0.0, 2.0)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = "x_fill = vec4(v_viewNormal*0.5+0.5, 1.0);"
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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/**
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* Compound mesh data interface
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@@ -8,6 +8,8 @@ interface ICompoundMeshData {
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val compounds: Map<String, IMeshData>
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fun triangulate(): ICompoundMeshData
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fun toMeshData(): IMeshData
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}
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class CompoundMeshData(
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@@ -15,15 +17,15 @@ class CompoundMeshData(
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override val compounds: Map<String, MeshData>
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) : ICompoundMeshData {
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init {
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}
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override fun triangulate(): CompoundMeshData {
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return CompoundMeshData(vertexData, compounds.mapValues {
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it.value.triangulate()
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})
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}
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override fun toMeshData(): MeshData {
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return MeshData(vertexData, compounds.values.flatMap { it.polygons })
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}
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}
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class MutableCompoundMeshData(
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@@ -36,6 +38,11 @@ class MutableCompoundMeshData(
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vertexData,
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compounds.mapValues {
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it.value.triangulate()
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}.toMutableMap())
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}.toMutableMap()
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)
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}
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override fun toMeshData(): IMeshData {
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return MutableMeshData(vertexData, compounds.values.flatMap { it.polygons }.toMutableList())
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}
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}
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.draw.vertexBuffer
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import kotlin.jvm.JvmRecord
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@@ -21,7 +21,10 @@ data class MeshData(
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override val polygons: List<IndexedPolygon>,
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) : IMeshData {
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override fun triangulate(): MeshData {
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return copy(polygons = polygons.flatMap { polygon -> polygon.triangulate(vertexData) })
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return if (isTriangular()) {
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this
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} else
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copy(polygons = polygons.flatMap { polygon -> polygon.triangulate(vertexData) })
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}
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override fun toPolygons(): List<Polygon> {
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@@ -40,7 +43,11 @@ data class MutableMeshData(
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override val polygons: MutableList<IndexedPolygon>
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) : IMeshData {
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override fun triangulate(): MutableMeshData {
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return copy(polygons = polygons.flatMap { it.triangulate(vertexData) }.toMutableList())
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return if (isTriangular()) {
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this
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} else {
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copy(polygons = polygons.flatMap { it.triangulate(vertexData) }.toMutableList())
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}
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}
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override fun toPolygons(): List<Polygon> {
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.VertexBuffer
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@@ -18,7 +18,14 @@ internal val objVertexFormat = vertexFormat {
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}
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/**
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* Converts a [MeshData] instance into a [VertexBuffer]
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* Determine if [IMeshData] is triangular by checking if each polygon has exactly 3 vertices
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*/
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fun IMeshData.isTriangular(): Boolean {
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return polygons.all { it.positions.size == 3 }
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}
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/**
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* Convert a [MeshData] instance into a [VertexBuffer]
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*/
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fun IMeshData.toVertexBuffer(elementOffset: Int = 0, vertexBuffer: VertexBuffer? = null): VertexBuffer {
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val objects = triangulate().toPolygons()
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.color.ColorRGBa
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import org.openrndr.math.Matrix44
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.color.ColorRGBa
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import org.openrndr.math.Vector2
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.math.Vector3
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@@ -1,7 +1,9 @@
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package org.openrndr.extra.mesh
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.extra.objloader.Polygon
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import org.openrndr.extra.objloader.objVertexFormat
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import org.openrndr.extra.mesh.Polygon
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import org.openrndr.extra.mesh.objVertexFormat
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import java.nio.ByteBuffer
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.VertexBuffer
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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/**
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* Convert mesh data to Wavefront OBJ representation
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@@ -1,6 +1,6 @@
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import org.openrndr.application
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import org.openrndr.extra.objloader.loadOBJMeshData
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import org.openrndr.extra.objloader.toObj
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import org.openrndr.extra.mesh.loadOBJMeshData
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import org.openrndr.extra.mesh.toObj
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import java.io.File
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fun main() {
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@@ -3,7 +3,7 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DepthTestPass
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.extra.mesh.loadOBJasVertexBuffer
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import org.openrndr.math.Vector3
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fun main() = application {
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@@ -1,7 +1,7 @@
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import org.openrndr.application
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import org.openrndr.draw.loadFont
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.extra.objloader.saveOBJ
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import org.openrndr.extra.mesh.loadOBJasVertexBuffer
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import org.openrndr.extra.mesh.saveOBJ
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fun main() = application {
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configure {
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@@ -2,7 +2,7 @@ import org.openrndr.application
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import org.openrndr.draw.loadFont
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import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.sphere
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import org.openrndr.extra.objloader.saveOBJ
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import org.openrndr.extra.mesh.saveOBJ
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fun main() = application {
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configure {
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@@ -8,9 +8,9 @@ import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.TransformTarget
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.objloader.readObjMeshData
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.extra.objloader.wireframe
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import org.openrndr.extra.mesh.readObjMeshData
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import org.openrndr.extra.mesh.loadOBJasVertexBuffer
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import org.openrndr.extra.mesh.wireframe
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Path3D
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import java.io.File
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.draw.VertexBuffer
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import java.io.File
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@@ -1,4 +1,4 @@
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package org.openrndr.extra.objloader
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package org.openrndr.extra.mesh
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import org.openrndr.draw.VertexBuffer
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import java.io.File
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@@ -48,6 +48,7 @@ include(
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"orx-jvm:orx-keyframer",
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"orx-mesh",
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"orx-mesh-generators",
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"orx-mesh-noise",
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"orx-jvm:orx-minim",
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"orx-jvm:orx-kotlin-parser",
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"orx-jvm:orx-midi",
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