Add new Rectangle.grid with cell size argument (#223)
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@@ -18,26 +18,62 @@ fun Rectangle.grid(
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marginY: Double = 0.0,
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gutterX: Double = 0.0,
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gutterY: Double = 0.0
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) = grid(
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(width - marginX * 2 - gutterX * (columns - 1)) / columns,
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(height - marginY * 2 - gutterY * (rows - 1)) / rows,
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marginX, marginY,
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gutterX, gutterY
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)
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/**
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* Splits [Rectangle] into a grid of [Rectangle]s
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* @param cellWidth the unitless width of a cell
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* @param cellHeight the unitless height of a cell
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* @param minMarginX the unitless minimum margin width (may increase to produce
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* the desired cell aspect ratio)
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* @param minMarginY the unitless minimum margin height (may increase to produce
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* the desired cell aspect ratio)
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* @param gutterX the unitless gutter width, the horizontal space between grid cells
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* @param gutterY the unitless gutter height, the vertical space between grid cells
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*/
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fun Rectangle.grid(
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cellWidth: Double,
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cellHeight: Double,
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minMarginX: Double = 0.0,
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minMarginY: Double = 0.0,
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gutterX: Double = 0.0,
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gutterY: Double = 0.0
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): List<List<Rectangle>> {
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val totalWidth = width - marginX * 2.0
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val totalHeight = height - marginY * 2.0
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val totalGutterWidth = gutterX * (columns - 1).coerceAtLeast(0)
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val totalGutterHeight = gutterY * (rows - 1).coerceAtLeast(0)
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val cellWidth = ((totalWidth - totalGutterWidth) / columns).coerceAtLeast(0.0)
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val cellHeight = ((totalHeight - totalGutterHeight) / rows).coerceAtLeast(0.0)
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val availableWidth = (width - minMarginX * 2).coerceAtLeast(0.0)
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val availableHeight = (height - minMarginY * 2).coerceAtLeast(0.0)
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val cellSpaceX = cellWidth + gutterX
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val cellSpaceY = cellHeight + gutterY
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val x0 = x + marginX
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val y0 = y + marginY
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val columns = ((availableWidth + gutterX) / cellSpaceX).toInt()
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val rows = ((availableHeight + gutterY) / cellSpaceY).toInt()
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if (columns == 0 || rows == 0) {
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return emptyList()
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}
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val totalGutterWidth = gutterX * (columns - 1).coerceAtLeast(0)
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val totalGutterHeight = gutterY * (rows - 1).coerceAtLeast(0)
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val totalWidth = cellWidth * columns + totalGutterWidth
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val totalHeight = cellHeight * rows + totalGutterHeight
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val x0 = x + (width - totalWidth) / 2
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val y0 = y + (height - totalHeight) / 2
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return (0 until rows).map { row ->
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(0 until columns).map { column ->
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Rectangle(x0 + column * cellSpaceX, y0 + row * cellSpaceY, cellWidth, cellHeight)
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Rectangle(
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x0 + column * cellSpaceX,
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y0 + row * cellSpaceY,
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cellWidth, cellHeight
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)
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}
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}
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}
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@@ -1,6 +1,5 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.shapes.grid
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fun main() {
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@@ -13,6 +12,9 @@ fun main() {
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extend {
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drawer.fill = ColorRGBa.WHITE.opacify(0.25)
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drawer.stroke = ColorRGBa.PINK
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// Notice the negative gutter in this grid. It creates an
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// overlap between the resulting rectangles.
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val grid = drawer.bounds.grid(8, 4, 20.0, 20.0, -20.0, -20.0)
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for (cell in grid.flatten()) {
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drawer.rectangle(cell)
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37
orx-shapes/src/demo/kotlin/DemoRectangleGrid02.kt
Normal file
37
orx-shapes/src/demo/kotlin/DemoRectangleGrid02.kt
Normal file
@@ -0,0 +1,37 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.Random
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import org.openrndr.extra.shapes.grid
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fun main() {
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application {
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// Try changing the resolution. The design will use the available space.
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configure {
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width = 800
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height = 400
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}
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program {
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// By specifying the cell size we make sure the design will
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// contain squares, independently of the window size and its
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// aspect ratio.
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val grid = drawer.bounds.grid(50.0, 50.0,
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20.0, 20.0, 20.0, 20.0).flatten()
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val grid2 = grid.map { rect ->
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// Each of these inner grids will occupy the available space
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// in the parent grid cells. Notice how we don't specify cell
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// sizes here but counts instead (between 1 and 3 columns and
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// rows)
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val count = Random.int(1, 4)
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rect.grid(count, count, 5.0, 5.0, 5.0, 5.0).flatten()
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}.flatten().filter { Random.bool(0.5)}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.rectangles(grid)
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drawer.fill = ColorRGBa.BLACK
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drawer.rectangles(grid2)
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}
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}
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}
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}
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