[orx-shade-styles] Add visualizeNormals shade style.
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@@ -26,6 +26,7 @@ kotlin {
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implementation(project(":orx-shapes"))
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implementation(project(":orx-image-fit"))
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implementation(project(":orx-camera"))
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implementation(project(":orx-obj-loader"))
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}
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}
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}
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@@ -0,0 +1,11 @@
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package org.openrndr.extra.shadestyles.spatial
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import org.openrndr.draw.shadeStyle
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val visualizeNormals by lazy {
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shadeStyle {
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fragmentTransform = """
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x_fill = vec4(normalize(v_viewNormal)*0.5+0.5, 1.0) ;
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""".trimIndent()
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}
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}
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@@ -0,0 +1,34 @@
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package spatial
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.extra.shadestyles.spatial.visualizeNormals
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import org.openrndr.math.Vector3
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val obj = loadOBJasVertexBuffer("demo-data/obj-models/suzanne/Suzanne.obj")
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extend(Orbital()) {
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eye = Vector3(0.0, 0.0, 2.0)
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}
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extend {
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drawer.shadeStyle = visualizeNormals
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drawer.vertexBuffer(obj, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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