[openrndr-demos] Fix shaders to be compatible with OpenGL 4.1 on macOS
This commit is contained in:
@@ -1,8 +1,8 @@
|
||||
#version 430 core
|
||||
#version 410 core
|
||||
|
||||
out vec4 o_color;
|
||||
|
||||
|
||||
void main() {
|
||||
o_color = v_addedProperty;
|
||||
o_color = vec4(1.0, 0.0, 0.0, 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user