[orx-shapes] Add contour blending

This commit is contained in:
Edwin Jakobs
2024-03-18 20:23:45 +01:00
parent d51d303050
commit bdc1dd3bec
6 changed files with 195 additions and 0 deletions

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@@ -0,0 +1,37 @@
package blend
import org.openrndr.application
import org.openrndr.draw.isolated
import org.openrndr.extra.shapes.blend.blend
import org.openrndr.extra.shapes.primitives.grid
import org.openrndr.extra.shapes.primitives.regularStar
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.math.PI
import kotlin.math.cos
/**
* Demonstration of uniform contour blending
*/
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val a = Circle(Vector2.ZERO, 90.0).contour
val b = regularStar(5, 30.0, 90.0, center = Vector2.ZERO, phase = 180.0)
val blend = a.blend(b)
extend {
drawer.bounds.grid(3, 3).flatten().forEachIndexed { index, it ->
drawer.isolated {
drawer.translate(it.center)
drawer.contour(blend.mix(cos(index * PI * 2.0 / 9.0 + seconds) * 0.5 + 0.5))
}
}
}
}
}
}