Add new extrusion types, refactor code. (#323)

This commit is contained in:
Abe Pazos
2023-08-25 21:02:23 +02:00
committed by GitHub
parent 4b42cfc1fc
commit be07a8fc4c
7 changed files with 674 additions and 92 deletions

View File

@@ -10,34 +10,6 @@ import org.openrndr.shape.Shape
import org.openrndr.shape.ShapeContour
import org.openrndr.shape.Triangle
/**
* Writes two triangles to [writer] representing
* the quad formed by four vertices.
*
* @param v00 vertex (0, 0)
* @param v01 vertex (0, 1)
* @param v10 vertex (1, 0)
* @param v11 vertex (1, 1)
* @param faceNormal the face normal
* @param writer the vertex writer function
*/
fun quadToTris(
v00: Vector3,
v01: Vector3,
v10: Vector3,
v11: Vector3,
faceNormal: Vector3,
writer: VertexWriter
) {
writer(v11, faceNormal, Vector2.ZERO)
writer(v01, faceNormal, Vector2.ZERO)
writer(v00, faceNormal, Vector2.ZERO)
writer(v00, faceNormal, Vector2.ZERO)
writer(v10, faceNormal, Vector2.ZERO)
writer(v11, faceNormal, Vector2.ZERO)
}
/**
* Writes quads to [writer] creating a surface that connects two
* displaced instances of [linearContour]. The positions and orientations
@@ -49,7 +21,7 @@ fun quadToTris(
* @param writer the vertex writer function
*/
fun contourSegment(
linearContour: List<Vector3>,
linearContour: List<Vector2>,
frame0: Matrix44,
frame1: Matrix44,
writer: VertexWriter
@@ -58,42 +30,16 @@ fun contourSegment(
val v0 = linearContour[i]
val v1 = linearContour[(i + 1).mod(linearContour.size)]
val v00 = (frame0 * v0.xyz1).xyz
val v01 = (frame0 * v1.xyz1).xyz
val v00 = (frame0 * v0.xy01).xyz
val v01 = (frame0 * v1.xy01).xyz
val v10 = (frame1 * v0.xyz1).xyz
val v11 = (frame1 * v1.xyz1).xyz
val v10 = (frame1 * v0.xy01).xyz
val v11 = (frame1 * v1.xy01).xyz
val faceNormal = ((v10 - v00).normalized cross (v01 - v00).normalized).normalized
quadToTris(v00, v01, v10, v11, faceNormal, writer)
}
}
/**
* Writes a list of triangles transformed by the [frame]
* transformation matrix into [writer].
*
* @param triangulation the list of triangles to write
* @param frame a transformation matrix to apply to each triangle
* @param flipNormals generates inside-out geometry if true
* @param writer the vertex writer function
*/
fun triangulationWithFrame(
triangulation: List<Triangle>,
frame: Matrix44,
flipNormals: Boolean = true,
writer: VertexWriter
) {
val normalFrame = normalMatrix(frame)
val normalScale = if (!flipNormals) -1.0 else 1.0
val normal = ((normalFrame * Vector4(0.0, 0.0, normalScale, 0.0)).xyz)
for (triangle in triangulation) {
val t = if (!flipNormals) triangle else Triangle(triangle.x3, triangle.x2, triangle.x1)
writer((frame * t.x1.xy01).xyz, normal, Vector2.ZERO)
writer((frame * t.x2.xy01).xyz, normal, Vector2.ZERO)
writer((frame * t.x3.xy01).xyz, normal, Vector2.ZERO)
}
}
/**
* Extrude a [contour] along a [path] specifying the number of steps.
*
@@ -129,7 +75,7 @@ fun extrudeContourSteps(
writer: VertexWriter
) {
val linearContour = contour.sampleLinear(contourDistanceTolerance)
val linearContourPoints = linearContour.adaptivePositions().map { it.xy0 }
val linearContourPoints = linearContour.adaptivePositions()
val finalFrames = if (path.closed) frames + frames.first() else frames
// First add caps
@@ -141,36 +87,6 @@ fun extrudeContourSteps(
}
}
/**
* Adds caps to an extruded shape
*
* @param linearShape the cross-section of the mesh
* @param path the 3D path
* @param startCap adds a start cap if set to true
* @param endCap adds an end cap if set to true
* @param frames a list of matrices holding the transformation matrices along
* the path
* @param writer the vertex writer function
*/
private fun extrudeCaps(
linearShape: Shape,
path: Path3D,
startCap: Boolean,
endCap: Boolean,
frames: List<Matrix44>,
writer: VertexWriter
) {
if ((startCap || endCap) && !path.closed) {
val capTriangles = linearShape.triangulation
if (startCap) {
triangulationWithFrame(capTriangles, frames.first(), false, writer)
}
if (endCap) {
triangulationWithFrame(capTriangles, frames.last(), true, writer)
}
}
}
/**
* Extrude a [contour] along a [path]. The number of resulting steps
* along the path depends on the tolerance values.
@@ -202,7 +118,7 @@ fun extrudeContourAdaptive(
writer: VertexWriter
) {
val linearContour = contour.sampleLinear(contourDistanceTolerance)
val linearContourPoints = linearContour.adaptivePositions().map { it.xy0 }
val linearContourPoints = linearContour.adaptivePositions()
val finalFrames = if (path.closed) frames + frames.first() else frames
// First add caps
@@ -442,4 +358,4 @@ fun TriangleMeshBuilder.extrudeContourAdaptive(
contourDistanceTolerance,
pathDistanceTolerance,
writer = this::write
)
)