Add ApplicationPreload mechanism to collectScreenshots
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@@ -11,22 +11,12 @@ import org.openrndr.extra.noise.withVector2Output
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import org.openrndr.extra.noise.gradient
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import org.openrndr.shape.contour
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typealias IDDD_D = ((Int, Double, Double, Double) -> Double)
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val c = simplex3D.perturb({v->v})::class
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println(c)
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println(IDDD_D::perturb)
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val n = simplex3D.withVector2Output().gradient()
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extend {
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drawer.stroke = null
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@@ -7,17 +7,11 @@ import org.openrndr.extra.noise.simplex
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import org.openrndr.math.Vector2
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import kotlin.math.absoluteValue
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fun main() {
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application {
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program {
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val cb = colorBuffer(width, height)
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val shad = cb.shadow
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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extend {
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for (y in 0 until height) {
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for (x in 0 until width) {
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@@ -12,11 +12,6 @@ fun main() {
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program {
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val cb = colorBuffer(width, height)
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val shad = cb.shadow
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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extend {
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for (y in 0 until height) {
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for (x in 0 until width) {
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@@ -1,6 +1,5 @@
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import org.openrndr.application
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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@@ -8,14 +7,7 @@ import org.openrndr.shape.Circle
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fun main() {
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application {
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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var points = poissonDiskSampling(200.0, 200.0, 5.0, 10)
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val rectPoints = points.map { Circle(Vector2(100.0, 100.0) + it, 3.0) }
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points = poissonDiskSampling(200.0, 200.0, 5.0, 10, true) { w: Double, h: Double, v: Vector2 ->
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@@ -26,7 +18,6 @@ fun main() {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = null
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drawer.fill = ColorRGBa.PINK
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drawer.circles(rectPoints)
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@@ -11,11 +11,6 @@ fun main() = application {
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height = 720
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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extend {
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drawer.stroke = null
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drawer.fill = ColorRGBa.PINK
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