Add ApplicationPreload mechanism to collectScreenshots
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@@ -1,6 +1,5 @@
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import org.openrndr.application
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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@@ -8,14 +7,7 @@ import org.openrndr.shape.Circle
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fun main() {
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application {
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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var points = poissonDiskSampling(200.0, 200.0, 5.0, 10)
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val rectPoints = points.map { Circle(Vector2(100.0, 100.0) + it, 3.0) }
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points = poissonDiskSampling(200.0, 200.0, 5.0, 10, true) { w: Double, h: Double, v: Vector2 ->
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@@ -26,7 +18,6 @@ fun main() {
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.stroke = null
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drawer.fill = ColorRGBa.PINK
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drawer.circles(rectPoints)
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