[orx-shade-styles] convert to MPP

This commit is contained in:
Edwin Jakobs
2021-06-29 13:55:16 +02:00
parent f85de6c163
commit bfd7414594
13 changed files with 196 additions and 23 deletions

View File

@@ -0,0 +1,31 @@
package org.openrndr.extra.shadestyles
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ShadeStyle
import org.openrndr.extra.parameters.Description
import org.openrndr.math.Vector2
@Description("N-Point gradient")
class NPointGradient(
colors: Array<ColorRGBa>,
points: Array<Vector2> = arrayOf(Vector2.ZERO)) : ShadeStyle() {
var colors: Array<ColorRGBa> by Parameter()
var points: Array<Vector2> by Parameter()
init {
this.colors = colors
this.points = points
fragmentTransform = """
float sum = 0;
vec4 rgba = vec4(0.0);
for(int i=0; i<p_points_SIZE; i++) {
float dist = 1.0 / (1.0 + distance(p_points[i], c_screenPosition));
sum += dist;
rgba += p_colors[i] * dist;
}
x_fill = rgba/sum;
"""
}
}