[orx-shapes] Add RectifiedContour
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81
orx-shapes/src/commonMain/kotlin/rectify/RectifiedContour.kt
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81
orx-shapes/src/commonMain/kotlin/rectify/RectifiedContour.kt
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package org.openrndr.extra.shapes.rectify
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.clamp
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import org.openrndr.shape.Segment
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import org.openrndr.shape.ShapeContour
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import kotlin.math.floor
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/**
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* RectifiedContour provides an approximately uniform parameterization for [ShapeContour]
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*/
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class RectifiedContour(val contour: ShapeContour, lengthScale: Double = 1.0, distanceTolerance: Double = 0.5) {
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val points = contour.equidistantPositionsWithT((contour.length * lengthScale).toInt(), distanceTolerance)
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private fun safe(t: Double): Double {
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return if (contour.closed) {
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t.mod(1.0)
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} else {
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t.clamp(0.0, 1.0)
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}
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}
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/**
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* computes a rectified t-value for [contour]
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*/
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fun rectify(t: Double): Double {
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if (t <= 0.0) {
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return 0.0
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}
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val fi = t * (points.size - 1.0)
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val fr = fi.mod(1.0)
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val i0 = fi.toInt()
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val i1 = i0 + 1
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return if (i0 >= points.size - 1) {
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1.0
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} else {
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(points[i0].second * (1.0 - fr) + points[i1].second * fr)
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}
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}
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fun position(t: Double): Vector2 {
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return contour.position(rectify(safe(t)))
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}
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fun velocity(t: Double): Vector2 {
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val (segment, st) = contour.segment(rectify(safe(t)))
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return contour.segments[segment].direction(st)
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}
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fun normal(t: Double): Vector2 {
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return contour.normal(rectify(safe(t)))
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}
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fun pose(t: Double): Matrix44 {
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return contour.pose(rectify(safe(t)))
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}
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fun sub(t0: Double, t1: Double): ShapeContour {
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return if (contour.closed) {
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contour.sub(rectify(t0.mod(1.0)) + floor(t0), rectify(t1.mod(1.0)) + floor(t1))
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} else {
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contour.sub(rectify(t0), rectify(t1))
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}
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}
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}
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/** create a rectified contour
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* @param distanceTolerance distance tolerance to use, 0.5 is the default distance tolerance
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**/
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fun ShapeContour.rectified(distanceTolerance: Double = 0.5): RectifiedContour {
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return RectifiedContour(this, distanceTolerance = distanceTolerance)
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}
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/** create a rectified contour
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* @param distanceTolerance distance tolerance to use, 0.5 is the default distance tolerance
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* */
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fun Segment.rectified(distanceTolerance: Double = 0.5): RectifiedContour {
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return RectifiedContour(this.contour, distanceTolerance = distanceTolerance)
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}
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