[orx-shapes] Add RectifiedContour

This commit is contained in:
Edwin Jakobs
2023-02-01 22:21:52 +01:00
parent 88e0846476
commit c3ef5053c1
3 changed files with 144 additions and 0 deletions

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package org.openrndr.extra.shapes.rectify
import org.openrndr.math.Matrix44
import org.openrndr.math.Vector2
import org.openrndr.math.clamp
import org.openrndr.shape.Segment
import org.openrndr.shape.ShapeContour
import kotlin.math.floor
/**
* RectifiedContour provides an approximately uniform parameterization for [ShapeContour]
*/
class RectifiedContour(val contour: ShapeContour, lengthScale: Double = 1.0, distanceTolerance: Double = 0.5) {
val points = contour.equidistantPositionsWithT((contour.length * lengthScale).toInt(), distanceTolerance)
private fun safe(t: Double): Double {
return if (contour.closed) {
t.mod(1.0)
} else {
t.clamp(0.0, 1.0)
}
}
/**
* computes a rectified t-value for [contour]
*/
fun rectify(t: Double): Double {
if (t <= 0.0) {
return 0.0
}
val fi = t * (points.size - 1.0)
val fr = fi.mod(1.0)
val i0 = fi.toInt()
val i1 = i0 + 1
return if (i0 >= points.size - 1) {
1.0
} else {
(points[i0].second * (1.0 - fr) + points[i1].second * fr)
}
}
fun position(t: Double): Vector2 {
return contour.position(rectify(safe(t)))
}
fun velocity(t: Double): Vector2 {
val (segment, st) = contour.segment(rectify(safe(t)))
return contour.segments[segment].direction(st)
}
fun normal(t: Double): Vector2 {
return contour.normal(rectify(safe(t)))
}
fun pose(t: Double): Matrix44 {
return contour.pose(rectify(safe(t)))
}
fun sub(t0: Double, t1: Double): ShapeContour {
return if (contour.closed) {
contour.sub(rectify(t0.mod(1.0)) + floor(t0), rectify(t1.mod(1.0)) + floor(t1))
} else {
contour.sub(rectify(t0), rectify(t1))
}
}
}
/** create a rectified contour
* @param distanceTolerance distance tolerance to use, 0.5 is the default distance tolerance
**/
fun ShapeContour.rectified(distanceTolerance: Double = 0.5): RectifiedContour {
return RectifiedContour(this, distanceTolerance = distanceTolerance)
}
/** create a rectified contour
* @param distanceTolerance distance tolerance to use, 0.5 is the default distance tolerance
* */
fun Segment.rectified(distanceTolerance: Double = 0.5): RectifiedContour {
return RectifiedContour(this.contour, distanceTolerance = distanceTolerance)
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.shapes.hobbyCurve
import org.openrndr.extra.shapes.rectify.rectified
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val points = drawer.bounds.scatter(50.0, distanceToEdge = 100.0, random = Random(0))
val curve = hobbyCurve(points)
val rectified = curve.rectified()
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.stroke = ColorRGBa.PINK
drawer.contour(curve)
drawer.fill = ColorRGBa.RED
drawer.circle(curve.position(seconds*0.05), 10.0)
drawer.fill = ColorRGBa.GREEN
drawer.circle(rectified.position(seconds*0.05), 10.0)
}
}
}
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.shapes.hobbyCurve
import org.openrndr.extra.shapes.rectify.rectified
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val points = drawer.bounds.scatter(80.0, distanceToEdge = 100.0, random = Random(0))
val curve = hobbyCurve(points, closed = true)
val rectified = curve.rectified()
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.GRAY
drawer.contour(curve)
drawer.strokeWeight = 4.0
drawer.stroke = ColorRGBa.RED
drawer.contour(curve.sub(seconds*0.1, seconds*0.1+0.01))
drawer.stroke = ColorRGBa.GREEN
drawer.contour(rectified.sub(seconds*0.1, seconds*0.1+0.01))
}
}
}
}