[orx-shapes, orx-mesh-generator] Move frames code from orx-mesh-generator to orx-shapes
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@@ -1,14 +1,12 @@
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package org.openrndr.extra.meshgenerators
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import org.openrndr.extra.shapes.frames.frames
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector4
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import org.openrndr.math.transforms.normalMatrix
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import org.openrndr.shape.Path3D
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import org.openrndr.shape.Shape
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import org.openrndr.shape.ShapeContour
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import org.openrndr.shape.Triangle
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/**
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* Writes quads to [writer] creating a surface that connects two
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@@ -1,5 +1,6 @@
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package org.openrndr.extra.meshgenerators
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import org.openrndr.extra.shapes.frames.frames
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Path3D
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@@ -1,5 +1,6 @@
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package org.openrndr.extra.meshgenerators
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import org.openrndr.extra.shapes.frames.frames
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Path3D
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@@ -1,60 +0,0 @@
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package org.openrndr.extra.meshgenerators
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector4
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import org.openrndr.math.transforms.buildTransform
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/**
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* Calculate frames (pose matrices) using parallel transport
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* @param up0 initial up vector, should not be collinear with `this[1] - this[0]`
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*/
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fun List<Vector3>.frames(up0: Vector3): List<Matrix44> {
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val result = mutableListOf<Matrix44>()
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if (this.isEmpty()) {
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return emptyList()
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}
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if (this.size == 1) {
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return listOf(Matrix44.IDENTITY)
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}
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var up = up0.normalized
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run {
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val current = this[0]
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val next = this[1]
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val forward = (next - current).normalized
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val right = (forward cross up).normalized
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up = ((right cross forward)).normalized
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result.add(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, current.xyz1))
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}
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require(up.length > 0.0) { "initial `up.length` is zero in .frames()" }
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for (i in 1 until size - 1) {
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val prev = this[i - 1]
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val current = this[i]
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val next = this[i + 1]
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val f1 = (next - current).normalized
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val f0 = (current - prev).normalized
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val forward = (f0 + f1).normalized
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require(forward.length > 0.0) { "`forward.length` is zero in .frames()" }
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val right = (forward cross up).normalized
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up = ((right cross forward)).normalized
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require(up.length > 0.0) { "`up.length` is zero in .frames()" }
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require(right.length > 0.0) { "`right.length` is zero in .frames()" }
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//val m = Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, current.xyz1)
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val m = buildTransform {
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translate(current)
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multiply(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, Vector4.UNIT_W))
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}
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result.add(m)
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}
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return result
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}
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