[orx-shapes, orx-mesh-generator] Move frames code from orx-mesh-generator to orx-shapes
This commit is contained in:
66
orx-shapes/src/commonMain/kotlin/frames/Frames.kt
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66
orx-shapes/src/commonMain/kotlin/frames/Frames.kt
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package org.openrndr.extra.shapes.frames
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector4
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import org.openrndr.math.transforms.buildTransform
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/**
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* Calculate frames (pose matrices) using parallel transport
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* @param up0 initial up vector, should not be collinear with `this[1] - this[0]`
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*/
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fun List<Vector3>.frames(up0: Vector3): List<Matrix44> {
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return frames(this, up0 = up0)
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}
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fun frames(positions: List<Vector3>, directions: List<Vector3> = emptyList(), up0: Vector3): List<Matrix44> {
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require(up0.squaredLength > 0.0) {
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"up0 ($up0) has 0 or NaN length"
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}
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val result = mutableListOf<Matrix44>()
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if (positions.isEmpty()) {
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return emptyList()
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}
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if (positions.size == 1) {
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return listOf(Matrix44.IDENTITY)
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}
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var up = up0.normalized
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run {
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val current = positions[0]
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val next = positions[1]
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val forward = (directions.getOrNull(0) ?: (next - current)).normalized
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val right = (forward cross up).normalized
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up = ((right cross forward)).normalized
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result.add(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, current.xyz1))
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}
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for (i in 1 until positions.size - 1) {
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val prev = positions[i - 1]
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val current = positions[i]
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val next = positions[i + 1]
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val f1 = (next - current).normalized
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val f0 = (current - prev).normalized
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val forward = (directions.getOrNull(i) ?: (f0 + f1)).normalized
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require(forward.length > 0.0) { "`forward.length` is zero or NaN in .frames()" }
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val right = (forward cross up).normalized
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up = ((right cross forward)).normalized
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require(up.length > 0.0) { "`up.length` is zero or NaN in .frames()" }
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require(right.length > 0.0) { "`right.length` is zero or NaN in .frames()" }
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val m = buildTransform {
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translate(current)
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multiply(Matrix44.fromColumnVectors(right.xyz0, up.xyz0, forward.xyz0, Vector4.UNIT_W))
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}
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result.add(m)
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}
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return result
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}
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20
orx-shapes/src/commonMain/kotlin/frames/Path3DExtensions.kt
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20
orx-shapes/src/commonMain/kotlin/frames/Path3DExtensions.kt
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@@ -0,0 +1,20 @@
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package org.openrndr.extra.shapes.frames
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import org.openrndr.extra.shapes.rectify.RectifiedPath3D
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Path3D
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fun Path3D.frames(ascendingTs: List<Double>, up0: Vector3, analyticalDirections: Boolean) : List<Matrix44> {
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val positions = ascendingTs.map { this.position(it) }
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val directions = if (analyticalDirections) ascendingTs.map { this.direction(it) } else emptyList()
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return frames(positions, directions, up0)
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}
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fun RectifiedPath3D.frames(ascendingTs: List<Double>, up0: Vector3, analyticalDirections: Boolean = true) : List<Matrix44> {
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val positions = ascendingTs.map { this.position(it) }
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val directions = if (analyticalDirections) ascendingTs.map { this.direction(it) } else emptyList()
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return frames(positions, directions, up0)
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}
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@@ -92,6 +92,14 @@ abstract class RectifiedPath<T : EuclideanVector<T>>(
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}
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}
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fun direction(t: Double): T {
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return if (path.empty) {
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path.infinity
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} else {
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path.direction(rectify(safe(t)))
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}
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}
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abstract fun sub(t0: Double, t1: Double): Path<T>
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/**
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@@ -9,7 +9,7 @@ import org.openrndr.extra.shapes.tunni.tunniPoint
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import org.openrndr.extra.shapes.tunni.withTunniLine
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import org.openrndr.launch
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Segment
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import org.openrndr.shape.Segment2D
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import kotlin.math.cos
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fun main() {
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@@ -21,7 +21,7 @@ fun main() {
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program {
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var res = drawer.bounds.offsetEdges(-200.0).contour
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var selectedSegments = emptyList<Segment>()
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var selectedSegments = emptyList<Segment2D>()
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var selectedPoints = emptyList<Vector2>()
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val contourSeq = adjustContourSequence(res) {
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@@ -0,0 +1,44 @@
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package arrangement
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.rgb
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import org.openrndr.extra.color.spaces.OKHSV
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import org.openrndr.extra.color.tools.saturate
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import org.openrndr.extra.noise.uniform
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import org.openrndr.extra.shapes.arrangement.Arrangement
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.math.sqrt
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import kotlin.random.Random
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fun main() {
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application {
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program {
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val circles = listOf(
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Circle(drawer.bounds.center -Vector2(50.0, 0.0), 50.0),
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Circle(drawer.bounds.center + Vector2(50.0, 0.0), 50.0),
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Circle(drawer.bounds.center + Vector2(0.0, 50.0), 50.0),
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Circle(drawer.bounds.center - Vector2(0.0, 50.0), 50.0),
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Circle(drawer.bounds.center -Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center +Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center -Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center +Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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).shuffled()
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val arr = Arrangement(circles)
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extend {
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val r = Random(100)
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drawer.stroke = ColorRGBa.WHITE
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for (f in arr.boundedFaces) {
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drawer.fill =
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rgb(Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r)).saturate<OKHSV>(0.25)
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drawer.contour(f.contour)
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}
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}
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}
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}
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}
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65
orx-shapes/src/jvmDemo/kotlin/frames/DemoFrames01.kt
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65
orx-shapes/src/jvmDemo/kotlin/frames/DemoFrames01.kt
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@@ -0,0 +1,65 @@
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package frames
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.cylinderMesh
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import org.openrndr.extra.noise.uniformRing
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import org.openrndr.extra.shapes.frames.frames
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import org.openrndr.extra.shapes.rectify.rectified
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import org.openrndr.math.Vector3
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import org.openrndr.shape.path3D
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import kotlin.random.Random
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val random = Random(0)
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val cylinder = cylinderMesh(radius = 0.5, length = 0.1)
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val p = path3D {
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moveTo(0.0, 0.0, 0.0)
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curveTo(
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Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
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Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
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Vector3.uniformRing(0.1, 1.0, random = random)*10.0
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)
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for (i in 0 until 10) {
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continueTo(
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Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
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Vector3.uniformRing(0.1, 1.0, random = random)*10.0
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)
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}
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}
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val pr = p.rectified(0.01, 100.0)
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val frames = pr.frames((0 until 100).map { it / 100.0}, Vector3.UNIT_Y)
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extend(Orbital())
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb = vec3(abs(v_viewNormal.z)*0.9+ 0.1);
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""".trimIndent()
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}
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drawer.stroke = ColorRGBa.PINK
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drawer.path(p)
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for (frame in frames) {
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drawer.isolated {
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drawer.model = frame
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drawer.vertexBuffer(cylinder, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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