[orx-shapes, orx-mesh-generator] Move frames code from orx-mesh-generator to orx-shapes

This commit is contained in:
Edwin Jakobs
2024-03-19 17:54:03 +01:00
parent 76f96d2278
commit c48aa83ced
10 changed files with 167 additions and 23 deletions

View File

@@ -9,7 +9,7 @@ import org.openrndr.extra.shapes.tunni.tunniPoint
import org.openrndr.extra.shapes.tunni.withTunniLine
import org.openrndr.launch
import org.openrndr.math.Vector2
import org.openrndr.shape.Segment
import org.openrndr.shape.Segment2D
import kotlin.math.cos
fun main() {
@@ -21,7 +21,7 @@ fun main() {
program {
var res = drawer.bounds.offsetEdges(-200.0).contour
var selectedSegments = emptyList<Segment>()
var selectedSegments = emptyList<Segment2D>()
var selectedPoints = emptyList<Vector2>()
val contourSeq = adjustContourSequence(res) {

View File

@@ -0,0 +1,44 @@
package arrangement
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.color.rgb
import org.openrndr.extra.color.spaces.OKHSV
import org.openrndr.extra.color.tools.saturate
import org.openrndr.extra.noise.uniform
import org.openrndr.extra.shapes.arrangement.Arrangement
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
import kotlin.math.sqrt
import kotlin.random.Random
fun main() {
application {
program {
val circles = listOf(
Circle(drawer.bounds.center -Vector2(50.0, 0.0), 50.0),
Circle(drawer.bounds.center + Vector2(50.0, 0.0), 50.0),
Circle(drawer.bounds.center + Vector2(0.0, 50.0), 50.0),
Circle(drawer.bounds.center - Vector2(0.0, 50.0), 50.0),
Circle(drawer.bounds.center -Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
Circle(drawer.bounds.center +Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
Circle(drawer.bounds.center -Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
Circle(drawer.bounds.center +Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
).shuffled()
val arr = Arrangement(circles)
extend {
val r = Random(100)
drawer.stroke = ColorRGBa.WHITE
for (f in arr.boundedFaces) {
drawer.fill =
rgb(Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r)).saturate<OKHSV>(0.25)
drawer.contour(f.contour)
}
}
}
}
}

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@@ -0,0 +1,65 @@
package frames
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.isolated
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.cylinderMesh
import org.openrndr.extra.noise.uniformRing
import org.openrndr.extra.shapes.frames.frames
import org.openrndr.extra.shapes.rectify.rectified
import org.openrndr.math.Vector3
import org.openrndr.shape.path3D
import kotlin.random.Random
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val random = Random(0)
val cylinder = cylinderMesh(radius = 0.5, length = 0.1)
val p = path3D {
moveTo(0.0, 0.0, 0.0)
curveTo(
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
Vector3.uniformRing(0.1, 1.0, random = random)*10.0
)
for (i in 0 until 10) {
continueTo(
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
Vector3.uniformRing(0.1, 1.0, random = random)*10.0
)
}
}
val pr = p.rectified(0.01, 100.0)
val frames = pr.frames((0 until 100).map { it / 100.0}, Vector3.UNIT_Y)
extend(Orbital())
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill.rgb = vec3(abs(v_viewNormal.z)*0.9+ 0.1);
""".trimIndent()
}
drawer.stroke = ColorRGBa.PINK
drawer.path(p)
for (frame in frames) {
drawer.isolated {
drawer.model = frame
drawer.vertexBuffer(cylinder, DrawPrimitive.TRIANGLES)
}
}
}
}
}
}