[orx-shapes, orx-mesh-generator] Move frames code from orx-mesh-generator to orx-shapes

This commit is contained in:
Edwin Jakobs
2024-03-19 17:54:03 +01:00
parent 76f96d2278
commit c48aa83ced
10 changed files with 167 additions and 23 deletions

View File

@@ -9,7 +9,7 @@ import org.openrndr.extra.shapes.tunni.tunniPoint
import org.openrndr.extra.shapes.tunni.withTunniLine
import org.openrndr.launch
import org.openrndr.math.Vector2
import org.openrndr.shape.Segment
import org.openrndr.shape.Segment2D
import kotlin.math.cos
fun main() {
@@ -21,7 +21,7 @@ fun main() {
program {
var res = drawer.bounds.offsetEdges(-200.0).contour
var selectedSegments = emptyList<Segment>()
var selectedSegments = emptyList<Segment2D>()
var selectedPoints = emptyList<Vector2>()
val contourSeq = adjustContourSequence(res) {