[orx-shapes, orx-mesh-generator] Move frames code from orx-mesh-generator to orx-shapes
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package arrangement
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.rgb
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import org.openrndr.extra.color.spaces.OKHSV
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import org.openrndr.extra.color.tools.saturate
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import org.openrndr.extra.noise.uniform
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import org.openrndr.extra.shapes.arrangement.Arrangement
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.math.sqrt
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import kotlin.random.Random
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fun main() {
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application {
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program {
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val circles = listOf(
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Circle(drawer.bounds.center -Vector2(50.0, 0.0), 50.0),
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Circle(drawer.bounds.center + Vector2(50.0, 0.0), 50.0),
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Circle(drawer.bounds.center + Vector2(0.0, 50.0), 50.0),
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Circle(drawer.bounds.center - Vector2(0.0, 50.0), 50.0),
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Circle(drawer.bounds.center -Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center +Vector2(50.0, 0.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center -Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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Circle(drawer.bounds.center +Vector2(0.0, 50.0), sqrt(50.0*50.0+50.0*50.0)-49.9),
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).shuffled()
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val arr = Arrangement(circles)
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extend {
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val r = Random(100)
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drawer.stroke = ColorRGBa.WHITE
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for (f in arr.boundedFaces) {
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drawer.fill =
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rgb(Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r), Double.uniform(0.0, 1.0, r)).saturate<OKHSV>(0.25)
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drawer.contour(f.contour)
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}
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}
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}
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}
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}
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