Remove unused imports (#344)

This commit is contained in:
Abe Pazos
2024-06-24 10:02:34 +02:00
committed by GitHub
parent b7ee7dcf79
commit c5fb56626c
150 changed files with 127 additions and 304 deletions

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@@ -2,7 +2,6 @@ import org.openrndr.animatable.Animatable
import org.openrndr.animatable.easing.Easing
import org.openrndr.application
import org.openrndr.math.Vector2
import org.openrndr.shape.contour
fun main() = application {
program {

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@@ -1,7 +1,6 @@
import org.openrndr.application
import org.openrndr.draw.*
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.boxMesh
import org.openrndr.draw.createEquivalent
import org.openrndr.draw.loadImage
fun main() = application {
program {

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@@ -1,6 +1,5 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.LineJoin
import org.openrndr.math.Vector2
import org.openrndr.shape.ShapeContour
import org.openrndr.shape.intersections

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@@ -5,7 +5,6 @@ import org.openrndr.draw.Shader
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.boxMesh
import org.openrndr.resourceText
import org.openrndr.resourceUrl
fun main() {
application {

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@@ -1,9 +1,9 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.meshgenerators.planeMesh
import org.openrndr.internal.Driver
import org.openrndr.math.Vector3
import org.openrndr.draw.ImageAccess
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.imageBinding
import org.openrndr.draw.shadeStyle
fun main() = application {

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@@ -1,9 +1,9 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.shadeStyle
import org.openrndr.extensions.Screenshots
import org.openrndr.math.Polar
import org.openrndr.shape.contour
fun main() = application {
program {
val style = shadeStyle {

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@@ -1,9 +1,11 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.Shader
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Vector3
import org.openrndr.resourceText
import org.openrndr.resourceUrl
fun main() {
application {

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@@ -5,7 +5,6 @@ import org.openrndr.draw.Shader
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.resourceText
import org.openrndr.resourceUrl
import org.openrndr.shape.Ellipse
fun main() {

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@@ -5,7 +5,6 @@ import org.openrndr.draw.Shader
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.resourceText
import org.openrndr.resourceUrl
import org.openrndr.shape.Ellipse
fun main() {

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@@ -1,7 +1,9 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extensions.Screenshots
import org.openrndr.draw.VolumeTexture
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
fun main() = application {
program {

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@@ -4,8 +4,6 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.Random
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
fun main() = application {