Swith orx-glslify to preprocessor usage
This commit is contained in:
@@ -4,9 +4,6 @@ Easily use glslify compatible shaders found on [npm](https://www.npmjs.com/searc
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### Caveats
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Some glslify shaders have their own imports. When this happens we print a message to the console,
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so you can proceed to import them. These need to be imported in the shader file on top of the main import.
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There's also a mapping functionality that glslify provides that we don't support. This can be easily solved
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by doing as the following example (based on `glsl-raytrace` package):
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@@ -14,26 +11,11 @@ by doing as the following example (based on `glsl-raytrace` package):
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const int steps = 50;
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vec2 map(vec3 p);
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#pragma import shaders.RayMarching.*
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#pragma glslify: raytrace = require(glsl-raytrace)
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```
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## Example
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Shader Phrases file:
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```kotlin
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@file:JvmName("Checkers")
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@file:ShaderPhrases
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package shaders
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import org.openrndr.extra.glslify.glslify
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import org.openrndr.extra.shaderphrases.annotations.ShaderPhrases
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val periodic by lazy { glslify("glsl-noise/classic/3d", "perlin") }
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val checker by lazy { glslify("glsl-checker") }
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val easings by lazy { glslify("glsl-easings/cubic-in-out", "easing")}
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```
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Shader file:
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```glsl
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@@ -46,7 +28,9 @@ uniform float uTime;
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out vec4 o_color;
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#pragma import shaders.Checkers.*
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#pragma glslify: checker = require(glsl-checker)
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#pragma glslify: perlin = require(glsl-noise/classic/3d)
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#pragma glslify: easing = require(glsl-easings/cubic-in-out)
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void main() {
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vec2 uv = v_texCoord0;
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@@ -59,3 +43,15 @@ void main() {
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o_color = vec4(col, 1.0);
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}
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```
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Then preprocess it with either:
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```kotlin
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preprocessGlslifyFromUrl(resourceUrl("/shaders/ray-marching.glsl"))
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```
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or
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```kotlin
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preprocessGlslify("""version #330 ...""")
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```
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@@ -1,8 +1,8 @@
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package org.openrndr.extra.glslify
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import mu.KotlinLogging
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import org.openrndr.draw.codeFromURL
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import java.io.ByteArrayInputStream
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import java.io.File
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import java.io.InputStream
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import java.net.URL
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import java.nio.file.Files
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@@ -12,28 +12,48 @@ import javax.net.ssl.HttpsURLConnection
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import kotlin.streams.toList
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internal const val BASE_URL = "https://registry.npmjs.org"
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internal const val GLSLIFY_PATH = "src/main/resources/glslify"
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internal const val IMPORT_PATT = """#pragma\sglslify:\s*(.*)\s=\s*require\('?([\w\-\\/]+).*'?\)$"""
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internal const val IMPORT_PATT = """#pragma\sglslify:\s([\w]+).*\s=\s*require\('?([\w\-\\/]+).*'?\)$"""
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internal const val EXPORT_PATT = """#pragma\sglslify:\s*export\(([\w\-]+)\)"""
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internal const val PRAGMA_IDENTIFIER = "#pragma glslify"
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internal val shaderExtensions = arrayOf("glsl", "frag")
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private data class GlslifyImport(
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val functionName: String,
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val pkgName: String,
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var exists: Boolean
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)
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internal val logger = KotlinLogging.logger {}
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private val logger = KotlinLogging.logger {}
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private var importTree = mutableSetOf<String>()
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fun glslify(module: String, renameFunctionTo: String? = null): String {
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val (moduleName: String, shaderPath: Path) = parseModule(module)
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val moduleDir = Paths.get("$GLSLIFY_PATH/$moduleName")
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return glslifyImport(moduleName, moduleDir, shaderPath, renameFunctionTo)
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fun preprocessGlslifyFromUrl(url: String, glslifyPath: String = "src/main/resources/glslify"): String {
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return preprocessGlslify(codeFromURL(url), glslifyPath)
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}
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private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path, renameFunctionTo: String? = null): String {
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fun preprocessGlslify(source: String, glslifyPath: String = "src/main/resources/glslify"): String {
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importTree = mutableSetOf()
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return source.split("\n").map { line ->
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if (line.startsWith(PRAGMA_IDENTIFIER)) {
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Regex(IMPORT_PATT).find(line)?.let {
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if (it.groupValues.size > 1) {
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val functionName = it.groupValues[1]
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val module = it.groupValues[2]
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val (moduleName, shaderPath) = parseModule(module)
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val importPath = Paths.get(glslifyPath).resolve(moduleName)
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if (importTree.contains(moduleName)) return@map ""
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importTree.add(moduleName)
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return@map glslifyImport(moduleName, importPath, shaderPath, functionName, glslifyPath)
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}
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}
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}
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line
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}.joinToString("\n").trimMargin()
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}
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private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path, renameFunctionTo: String? = null, glslifyPath: String): String {
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if (!Files.exists(moduleDir)) {
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fetchModule(moduleName, moduleDir)
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} else {
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@@ -47,51 +67,44 @@ private fun glslifyImport(moduleName: String, moduleDir: Path, shaderPath: Path,
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moduleDir.resolve("$shaderPath.$it")
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}.first { Files.exists(it) }
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} catch (ex: NoSuchElementException) {
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logger.trace("[glslify] $moduleName: $shaderPath doesn't lead to any shader file")
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return ""
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throw error("[glslify] $moduleName: $shaderPath doesn't lead to any shader file")
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}
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val imports = mutableListOf<GlslifyImport>()
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var exportName: String? = null
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var shader = Files.lines(shaderFile).filter { line ->
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line.contains("#pragma").let { isPragma ->
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if (isPragma) {
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Regex(IMPORT_PATT).find(line)?.let {
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if (it.groupValues.size > 1) {
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val importPath = Paths.get(GLSLIFY_PATH).resolve(it.groupValues[2])
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var shader = Files.lines(shaderFile).map { line ->
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if (line.startsWith(PRAGMA_IDENTIFIER)) {
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Regex(IMPORT_PATT).find(line)?.let {
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val functionName = it.groupValues[1]
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val module = it.groupValues[2]
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imports.add(GlslifyImport(it.groupValues[1], it.groupValues[2], Files.exists(importPath)))
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}
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}
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val (innerModuleName, innerShaderPath) = parseModule(module)
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val importPath = Paths.get(glslifyPath).resolve(moduleName)
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Regex(EXPORT_PATT).find(line)?.let {
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if (it.groupValues.size > 1) {
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exportName = it.groupValues[1]
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}
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}
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if (importTree.contains(innerModuleName)) return@map ""
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importTree.add(innerModuleName)
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return@map glslifyImport(innerModuleName, importPath, innerShaderPath, functionName, glslifyPath)
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}
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!isPragma // we want to exclude any #pragma statements
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Regex(EXPORT_PATT).find(line)?.let {
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if (it.groupValues.size > 1) {
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exportName = it.groupValues[1]
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}
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return@map ""
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}
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}
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line
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}.toList().joinToString("\n")
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val missingImports = imports.filter { !it.exists }
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if (missingImports.isNotEmpty()) {
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missingImports.forEach {
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logger.info("Missing package: ${it.pkgName} - Import name: ${it.functionName}")
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}
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throw error("[glslify] Please declare the missing imports")
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}
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if (renameFunctionTo != null && exportName != null) {
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shader = shader.replace( exportName!!, renameFunctionTo)
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}
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return shader
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return shader.trimMargin()
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}
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internal fun fetchModule(moduleName: String, moduleDir: Path) {
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@@ -119,4 +132,4 @@ internal fun fetchModule(moduleName: String, moduleDir: Path) {
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} catch (ex: Exception) {
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logger.error(ex) { "[glslify]: There was an error getting $moduleName" }
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}
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}
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}
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85
orx-glslify/src/test/kotlin/TestGlslify.kt
Normal file
85
orx-glslify/src/test/kotlin/TestGlslify.kt
Normal file
@@ -0,0 +1,85 @@
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import org.amshove.kluent.*
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import org.openrndr.extra.glslify.preprocessGlslify
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import org.openrndr.extra.glslify.preprocessGlslifyFromUrl
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import org.openrndr.resourceUrl
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import org.spekframework.spek2.Spek
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import org.spekframework.spek2.style.specification.describe
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const val glslifyPath = "src/test/resources/glslify"
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object TestGlslify : Spek({
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describe("glslify") {
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describe("should download shader with full path") {
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val shader = """#version 330
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#pragma glslify: perlin = require(glsl-noise/classic/3d)
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"""
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val processed = preprocessGlslify(shader, glslifyPath = glslifyPath)
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processed `should contain` "float perlin(vec3 P)"
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}
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describe("should download shader with just the module's name") {
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val shader = """#version 330
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#pragma glslify: luma = require(glsl-luma)
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"""
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val processed = preprocessGlslify(shader, glslifyPath = glslifyPath)
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processed `should contain` "float luma(vec4 color)"
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}
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describe("throws exception when the import doesn't lead to a shader file") {
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invoking {
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val shader = """#version 330
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#pragma glslify: perlin = require(glsl-noise)
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"""
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preprocessGlslify(shader, glslifyPath = glslifyPath)
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} `should throw` RuntimeException::class `with message`
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("[glslify] glsl-noise: index doesn't lead to any shader file")
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}
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}
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describe("preprocessGlslify") {
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describe("should import everything in order + write naming") {
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val url = resourceUrl("/a.glsl")
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val processed = preprocessGlslifyFromUrl(url, glslifyPath = glslifyPath)
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processed shouldContainAll listOf(
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"float add(float a, float b)",
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"float multiply(float a, float b)",
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"float equation(float a, float b)",
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"float luminance(vec3 color)",
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"void main()"
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)
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}
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describe("should import complex") {
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val url = resourceUrl("/complex.glsl")
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val processed = preprocessGlslifyFromUrl(url, glslifyPath = glslifyPath)
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processed shouldContainAll listOf(
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"float checker(vec2 uv, float repeats)",
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"float noise3d(vec3 P)",
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"float easing(float t)",
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"void main()"
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)
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}
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describe("should import only once") {
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val shader = """#version 330
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#pragma glslify: luma = require(glsl-luma)
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#pragma glslify: luma = require(glsl-luma)
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#pragma glslify: luma = require(glsl-luma)
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"""
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val processed = preprocessGlslify(shader, glslifyPath = glslifyPath).trimEnd()
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processed shouldBeEqualTo """#version 330
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float luma(vec3 color) {
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return dot(color, vec3(0.299, 0.587, 0.114));
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}
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float luma(vec4 color) {
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return dot(color.rgb, vec3(0.299, 0.587, 0.114));
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}"""
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}
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}
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})
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27
orx-glslify/src/test/resources/a-result.glsl
Normal file
27
orx-glslify/src/test/resources/a-result.glsl
Normal file
@@ -0,0 +1,27 @@
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#version 330
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float add(float a, float b) {
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return a + b;
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}
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float multiply(float a, float b) {
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return a * b;
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}
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float equation(float a, float b) {
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return multiply(add(a, b), b);
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}
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float luminance(vec3 color) {
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return dot(color, vec3(0.299, 0.587, 0.114));
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}
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float luminance(vec4 color) {
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return dot(color.rgb, vec3(0.299, 0.587, 0.114));
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}
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void main() {
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}
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8
orx-glslify/src/test/resources/a.glsl
Normal file
8
orx-glslify/src/test/resources/a.glsl
Normal file
@@ -0,0 +1,8 @@
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#version 330
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#pragma glslify: equation = require(solve)
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#pragma glslify: luminance = require(glsl-luma)
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void main() {
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}
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9
orx-glslify/src/test/resources/complex.glsl
Normal file
9
orx-glslify/src/test/resources/complex.glsl
Normal file
@@ -0,0 +1,9 @@
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#version 330
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#pragma glslify: checker = require(glsl-checker, foo = bar)
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#pragma glslify: noise3d = require('glsl-noise/classic/3d')
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#pragma glslify: easing = require('glsl-easings/cubic-in-out')
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void main() {
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}
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@@ -0,0 +1,8 @@
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float checker(vec2 uv, float repeats) {
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float cx = floor(repeats * uv.x);
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float cy = floor(repeats * uv.y);
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float result = mod(cx + cy, 2.0);
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return sign(result);
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}
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#pragma glslify: export(checker)
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@@ -0,0 +1,7 @@
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float cubicInOut(float t) {
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return t < 0.5
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? 4.0 * t * t * t
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: 0.5 * pow(2.0 * t - 2.0, 3.0) + 1.0;
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}
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#pragma glslify: export(cubicInOut)
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@@ -0,0 +1,9 @@
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float luma(vec3 color) {
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return dot(color, vec3(0.299, 0.587, 0.114));
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}
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float luma(vec4 color) {
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return dot(color.rgb, vec3(0.299, 0.587, 0.114));
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}
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#pragma glslify: export(luma)
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@@ -0,0 +1,109 @@
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//
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// GLSL textureless classic 3D noise "cnoise",
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// with an RSL-style periodic variant "pnoise".
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// Author: Stefan Gustavson (stefan.gustavson@liu.se)
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// Version: 2011-10-11
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//
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// Many thanks to Ian McEwan of Ashima Arts for the
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// ideas for permutation and gradient selection.
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//
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// Copyright (c) 2011 Stefan Gustavson. All rights reserved.
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// Distributed under the MIT license. See LICENSE file.
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// https://github.com/ashima/webgl-noise
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//
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vec3 mod289(vec3 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec4 mod289(vec4 x)
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{
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return x - floor(x * (1.0 / 289.0)) * 289.0;
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}
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vec4 permute(vec4 x)
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{
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return mod289(((x*34.0)+1.0)*x);
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}
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vec4 taylorInvSqrt(vec4 r)
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{
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return 1.79284291400159 - 0.85373472095314 * r;
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}
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vec3 fade(vec3 t) {
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return t*t*t*(t*(t*6.0-15.0)+10.0);
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}
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// Classic Perlin noise
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float cnoise(vec3 P)
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{
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vec3 Pi0 = floor(P); // Integer part for indexing
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vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
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Pi0 = mod289(Pi0);
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Pi1 = mod289(Pi1);
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vec3 Pf0 = fract(P); // Fractional part for interpolation
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vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
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vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
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vec4 iy = vec4(Pi0.yy, Pi1.yy);
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vec4 iz0 = Pi0.zzzz;
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vec4 iz1 = Pi1.zzzz;
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vec4 ixy = permute(permute(ix) + iy);
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vec4 ixy0 = permute(ixy + iz0);
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vec4 ixy1 = permute(ixy + iz1);
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vec4 gx0 = ixy0 * (1.0 / 7.0);
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vec4 gy0 = fract(floor(gx0) * (1.0 / 7.0)) - 0.5;
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gx0 = fract(gx0);
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vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
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vec4 sz0 = step(gz0, vec4(0.0));
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gx0 -= sz0 * (step(0.0, gx0) - 0.5);
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gy0 -= sz0 * (step(0.0, gy0) - 0.5);
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vec4 gx1 = ixy1 * (1.0 / 7.0);
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vec4 gy1 = fract(floor(gx1) * (1.0 / 7.0)) - 0.5;
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gx1 = fract(gx1);
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vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
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vec4 sz1 = step(gz1, vec4(0.0));
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gx1 -= sz1 * (step(0.0, gx1) - 0.5);
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gy1 -= sz1 * (step(0.0, gy1) - 0.5);
|
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|
||||
vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
|
||||
vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
|
||||
vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
|
||||
vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
|
||||
vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
|
||||
vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
|
||||
vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
|
||||
vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
|
||||
|
||||
vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
|
||||
g000 *= norm0.x;
|
||||
g010 *= norm0.y;
|
||||
g100 *= norm0.z;
|
||||
g110 *= norm0.w;
|
||||
vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
|
||||
g001 *= norm1.x;
|
||||
g011 *= norm1.y;
|
||||
g101 *= norm1.z;
|
||||
g111 *= norm1.w;
|
||||
|
||||
float n000 = dot(g000, Pf0);
|
||||
float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
|
||||
float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
|
||||
float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
|
||||
float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
|
||||
float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
|
||||
float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
|
||||
float n111 = dot(g111, Pf1);
|
||||
|
||||
vec3 fade_xyz = fade(Pf0);
|
||||
vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
|
||||
vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
|
||||
float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
|
||||
return 2.2 * n_xyz;
|
||||
}
|
||||
|
||||
#pragma glslify: export(cnoise)
|
||||
@@ -0,0 +1,5 @@
|
||||
float multiply(float a, float b) {
|
||||
return a * b;
|
||||
}
|
||||
|
||||
#pragma glslify: export(multiply)
|
||||
8
orx-glslify/src/test/resources/glslify/solve/index.glsl
Normal file
8
orx-glslify/src/test/resources/glslify/solve/index.glsl
Normal file
@@ -0,0 +1,8 @@
|
||||
#pragma glslify: add = require(sum)
|
||||
#pragma glslify: multiply = require(multiply)
|
||||
|
||||
float solve(float a, float b) {
|
||||
return multiply(add(a, b), b);
|
||||
}
|
||||
|
||||
#pragma glslify: export(solve)
|
||||
5
orx-glslify/src/test/resources/glslify/sum/index.glsl
Normal file
5
orx-glslify/src/test/resources/glslify/sum/index.glsl
Normal file
@@ -0,0 +1,5 @@
|
||||
float sum(float a, float b) {
|
||||
return a + b;
|
||||
}
|
||||
|
||||
#pragma glslify: export(sum)
|
||||
Reference in New Issue
Block a user