[orx-noise] Add Rseq and Hammersley sequences
This commit is contained in:
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package hammersley
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import org.openrndr.application
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import org.openrndr.extra.noise.hammersley.hammersley2D
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/**
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* Demo that visualizes a 2D Hammersley point set.
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*
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* The application is configured to run at 720x720 resolution. The program computes
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* 400 2D Hammersley points mapped within the bounds of the application's resolution.
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* These points are visualized by rendering circles at their respective positions.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val points = (0 until 400).map {
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hammersley2D(it, 400) * 720.0
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}
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drawer.circles(points, 5.0)
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}
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}
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}
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}
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package hammersley
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.hammersley.hammersley3D
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import org.openrndr.math.Vector3
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/**
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* Demo program rendering a 3D visualization of points distributed using the Hammersley sequence in 3D space.
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*
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* The application is set up at a resolution of 720x720 pixels. Within the visual
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* program, a sphere mesh is created and a set of 1400 points is generated using
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* the Hammersley sequence. Each point is translated and rendered as a small sphere
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* in 3D space. This is achieved by mapping the generated points into a scaled domain.
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*
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* The rendering utilizes the Orbital extension, enabling an interactive 3D camera
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* to navigate the scene. The visualization relies on the draw loop for continuous
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* rendering of the points.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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val points = (0 until 1400).map {
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(hammersley3D(it, 1400) - Vector3(0.5)) * 10.0
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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package hammersley
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.hammersley.hammersley4D
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import org.openrndr.extra.noise.rsequence.rSeq4D
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import org.openrndr.math.Vector4
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import kotlin.math.abs
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import kotlin.math.min
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/**
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* Demo that visualizes a 4D Hammersley point set in a 3D space, with colors determined by the 4th dimension.
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*
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* The application is configured at a resolution of 720x720 pixels. A sphere mesh is created
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* using the `sphereMesh` utility, and a total of 10,000 4D points are generated with the
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* `hammersley4D` sequence. These points are scaled, translated, and rendered as small spheres.
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* The color of each sphere is modified based on the 4th dimension of its corresponding point by
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* shifting the hue in HSV color space.
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*
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* This program employs the `Orbital` extension, enabling camera interaction for 3D navigation
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* of the scene. Rendering occurs within the draw loop, providing continuous visualization
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* of the point distribution.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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val points = (0 until 10000).map {
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(hammersley4D(it, 10000) - Vector4(0.5, 0.5, 0.5, 0.0)) * Vector4(10.0, 10.0, 10.0, 1.0)
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point.xyz)
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drawer.fill = ColorRGBa.RED.toHSVa().shiftHue(point.w * 360.0).toRGBa()
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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27
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq2D01.kt
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27
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq2D01.kt
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package rseq
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import org.openrndr.application
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import org.openrndr.extra.noise.rsequence.rSeq2D
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/**
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* This demo sets up a window with dimensions 720x720 and renders frames
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* demonstrating 2D quasirandomly distributed points. The points are generated
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* using the R2 sequence and drawn as circles with a radius of 5.0.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val points = (0 until 4000).map {
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rSeq2D(it) * 720.0
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}
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drawer.circles(points, 5.0)
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}
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}
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}
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}
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45
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq3D01.kt
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orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq3D01.kt
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package rseq
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.rsequence.rSeq3D
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import org.openrndr.math.Vector3
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/**
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* This demo renders a 3D visualizationof points distributed using the R3 quasirandom sequence. Each point is
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* represented as a sphere and positioned in 3D space based on the quasirandom sequence values.
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*
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* The visualization setup includes:
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* - Configuration of application window size to 720x720.
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* - Usage of an orbital camera for interactive 3D navigation.
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* - Creation of a reusable sphere mesh with a specified radius.
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* - Generation of quasirandom points in 3D space using the `rSeq3D` function.
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* - Transformation and rendering of each point as a sphere using vertex buffers.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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val points = (0 until 1400).map {
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(rSeq3D(it) - Vector3(0.5)) * 10.0
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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54
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq4D01.kt
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54
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq4D01.kt
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package rseq
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.rsequence.rSeq3D
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import org.openrndr.extra.noise.rsequence.rSeq4D
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import org.openrndr.math.Vector3
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import org.openrndr.math.Vector4
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import kotlin.math.abs
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import kotlin.math.min
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/**
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* Demo that presents a 3D visualization of points distributed using a 4D quasirandom sequence (R4).
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* Each point is represented as a sphere with it position and color derived from the sequence values.
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*
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* This function performs the following tasks:
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* - Configures the application window dimensions to 720x720 pixels.
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* - Initializes a 3D camera for orbital navigation of the scene.
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* - Generates 10,000 points in 4D space using the `rSeq4D` function. The points are scaled
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* and transformed into 3D positions with an additional w-coordinate for color variation.
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* - Creates a reusable sphere mesh for rendering.
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* - Renders each point as a sphere with its position determined by the 3D coordinates
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* of the point and its color calculated by shifting the hue of a base color using
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* the w-coordinate value.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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val points = (0 until 10000).map {
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(rSeq4D(it) - Vector4(0.5, 0.5, 0.5, 0.0)) * Vector4(10.0, 10.0, 10.0, 1.0)
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}
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extend(Orbital())
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extend {
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for (point in points) {
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drawer.isolated {
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drawer.translate(point.xyz)
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drawer.fill = ColorRGBa.RED.toHSVa().shiftHue(point.w * 360.0).toRGBa()
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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