[orx-noise] Add Rseq and Hammersley sequences
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package hammersley
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.hammersley.hammersley3D
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import org.openrndr.math.Vector3
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/**
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* Demo program rendering a 3D visualization of points distributed using the Hammersley sequence in 3D space.
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*
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* The application is set up at a resolution of 720x720 pixels. Within the visual
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* program, a sphere mesh is created and a set of 1400 points is generated using
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* the Hammersley sequence. Each point is translated and rendered as a small sphere
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* in 3D space. This is achieved by mapping the generated points into a scaled domain.
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*
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* The rendering utilizes the Orbital extension, enabling an interactive 3D camera
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* to navigate the scene. The visualization relies on the draw loop for continuous
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* rendering of the points.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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val points = (0 until 1400).map {
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(hammersley3D(it, 1400) - Vector3(0.5)) * 10.0
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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