[orx-noise] Add Rseq and Hammersley sequences
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orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq3D01.kt
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45
orx-noise/src/jvmDemo/kotlin/rseq/DemoRseq3D01.kt
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package rseq
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.isolated
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.meshgenerators.sphereMesh
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import org.openrndr.extra.noise.rsequence.rSeq3D
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import org.openrndr.math.Vector3
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/**
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* This demo renders a 3D visualizationof points distributed using the R3 quasirandom sequence. Each point is
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* represented as a sphere and positioned in 3D space based on the quasirandom sequence values.
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*
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* The visualization setup includes:
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* - Configuration of application window size to 720x720.
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* - Usage of an orbital camera for interactive 3D navigation.
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* - Creation of a reusable sphere mesh with a specified radius.
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* - Generation of quasirandom points in 3D space using the `rSeq3D` function.
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* - Transformation and rendering of each point as a sphere using vertex buffers.
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*/
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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val points = (0 until 1400).map {
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(rSeq3D(it) - Vector3(0.5)) * 10.0
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}
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for (point in points) {
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drawer.isolated {
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drawer.translate(point)
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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}
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}
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