[orx-noise] Tidy up demos

Produce 720px wide images.
Use main() = application { for reduced indentation
This commit is contained in:
Abe Pazos
2025-01-24 21:47:44 +01:00
parent a1b4070b51
commit c85144c6fe
23 changed files with 347 additions and 347 deletions

View File

@@ -7,26 +7,24 @@ import org.openrndr.shape.Triangle
* Demonstrate the generation of uniformly distributed points inside a list of triangles
* @see <img src="https://raw.githubusercontent.com/openrndr/orx/media/orx-noise/images/DemoTriangleNoise01Kt.png">
*/
fun main() {
application {
configure {
width = 720
height = 720
}
program {
val r = drawer.bounds.offsetEdges(-100.0)
val triangle = Triangle(r.position(0.5, 0.0), r.position(0.0, 1.0), r.position(1.0, 1.0))
//val pts = listOf(triangle).uniform(1000, Random(0))
fun main() = application {
configure {
width = 720
height = 720
}
program {
val r = drawer.bounds.offsetEdges(-100.0)
val triangle = Triangle(r.position(0.5, 0.0), r.position(0.0, 1.0), r.position(1.0, 1.0))
//val pts = listOf(triangle).uniform(1000, Random(0))
extend {
val pts = listOf(triangle).hash(1000, 0, (seconds*500.0).toInt())
drawer.clear(ColorRGBa.PINK)
drawer.stroke = null
drawer.contour(triangle.contour)
drawer.fill = ColorRGBa.BLACK
extend {
val pts = listOf(triangle).hash(1000, 0, (seconds * 500.0).toInt())
drawer.clear(ColorRGBa.PINK)
drawer.stroke = null
drawer.contour(triangle.contour)
drawer.fill = ColorRGBa.BLACK
drawer.circles(pts, 5.0)
}
drawer.circles(pts, 5.0)
}
}
}
}