[orx-noise] Tidy up demos

Produce 720px wide images.
Use main() = application { for reduced indentation
This commit is contained in:
Abe Pazos
2025-01-24 21:47:44 +01:00
parent a1b4070b51
commit c85144c6fe
23 changed files with 347 additions and 347 deletions

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package hash
import org.openrndr.application
import org.openrndr.extra.noise.shapes.hash
import org.openrndr.extra.noise.shapes.uniform
import org.openrndr.shape.Circle
import kotlin.random.Random
fun main() = application {
configure {
width = 720
height = 360
}
program {
extend {
val b = drawer.bounds
val b0 = b.sub(0.0, 0.0, 0.5, 1.0).offsetEdges(-10.0)
val b1 = b.sub(0.5, 0.0, 1.0, 1.0).offsetEdges(-10.0)
val c0 = Circle(b0.center, b0.width / 2.0)
val c1 = Circle(b1.center, b1.width / 2.0)
val r = Random(0)
for (i in 0 until 2000) {
drawer.circle(c0.uniform(r), 2.0)
drawer.circle(c1.hash(909, i), 2.0)
}
}
}
}

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package hash
import org.openrndr.application
import org.openrndr.extra.noise.shapes.hash
import org.openrndr.extra.noise.shapes.uniform
import kotlin.random.Random
fun main() = application {
configure {
width = 720
height = 540
}
program {
extend {
val b = drawer.bounds
val b0 = b.sub(0.0, 0.0, 0.5, 1.0).offsetEdges(-10.0)
val b1 = b.sub(0.5, 0.0, 1.0, 1.0).offsetEdges(-10.0)
val r = Random(0)
for (i in 0 until 20000) {
drawer.circle(b0.uniform(r), 2.0)
drawer.circle(b1.hash(909, i), 2.0)
}
}
}
}

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package hash
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.fhash3D
fun main() = application {
configure {
width = 720
height = 360
}
program {
extend {
drawer.points {
for (y in 0 until height) {
for (x in 0 until width) {
val c = fhash3D(100, x + (seconds * 60.0).toInt(), y, (0).toInt())
//val u = uhash11(x.toUInt()).toDouble() / UInt.MAX_VALUE.toDouble()
fill = ColorRGBa(c, c, c, 1.0)
point(x.toDouble(), y.toDouble())
}
}
}
}
}
}