Demos: ensure all use fun main() = application {

- Adjust some demo window sizes.
- Replace Random.double by Double.uniform
- Tweak some demos so screenshots look more interesting
This commit is contained in:
Abe Pazos
2025-01-26 20:57:04 +01:00
parent 1975a820fc
commit c8f7dd52c6
116 changed files with 2889 additions and 2942 deletions

View File

@@ -12,91 +12,89 @@ import org.openrndr.math.Vector2
import org.openrndr.shape.Segment2D
import kotlin.math.cos
fun main() {
application {
configure {
width = 800
height = 800
}
program {
fun main() = application {
configure {
width = 800
height = 800
}
program {
var res = drawer.bounds.offsetEdges(-200.0).contour
var selectedSegments = emptyList<Segment2D>()
var selectedPoints = emptyList<Vector2>()
var res = drawer.bounds.offsetEdges(-200.0).contour
var selectedSegments = emptyList<Segment2D>()
var selectedPoints = emptyList<Vector2>()
val contourSeq = adjustContourSequence(res) {
val contourSeq = adjustContourSequence(res) {
sequence {
for (i in 0 until 1000) {
selectEdges()
selectVertices((i*7).mod(4))
for (v in vertices) {
for (j in 0 until 30) {
v.rotate(45.0/30.0)
yield(status)
}
}
selectVertices((i*3).mod(4))
for (v in vertices) {
yield(status)
}
selectVertices()
selectEdges(i.mod(4))
sequence {
for (i in 0 until 1000) {
selectEdges()
selectVertices((i * 7).mod(4))
for (v in vertices) {
for (j in 0 until 30) {
for (e in edges) {
e.withTunniLine(e.tunniLine.position(0.5) + e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0/30.0)
yield(status)
}
v.rotate(45.0 / 30.0)
yield(status)
}
}
selectVertices((i * 3).mod(4))
for (v in vertices) {
yield(status)
}
selectVertices()
selectEdges(i.mod(4))
for (j in 0 until 30) {
for (e in edges) {
e.withTunniLine(e.tunniLine.position(0.5) + e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0 / 30.0)
yield(status)
}
}
}
}
}
launch {
for (i in contourSeq) {
res = i.contour
selectedPoints = i.selectedPoints
selectedSegments = i.selectedSegments
yield()
}
launch {
for (i in contourSeq) {
res = i.contour
selectedPoints = i.selectedPoints
selectedSegments = i.selectedSegments
yield()
}
}
extend {
drawer.clear(ColorRGBa.WHITE)
drawer.stroke = ColorRGBa.BLACK
drawer.contour(res)
drawer.stroke = ColorRGBa.RED
for (s in res.segments) {
drawer.lineSegment(s.start, s.cubic.control[0])
drawer.lineSegment(s.end, s.cubic.control[1])
}
drawer.fill = ColorRGBa.BLACK
drawer.stroke = null
drawer.circles(res.segments.map { it.start }, 5.0)
drawer.stroke = ColorRGBa.GRAY
for (s in res.segments) {
drawer.lineSegment(s.tunniLine)
drawer.fill = ColorRGBa.CYAN
drawer.circle(s.tunniPoint, 5.0)
}
extend {
drawer.clear(ColorRGBa.WHITE)
drawer.stroke = ColorRGBa.BLACK
drawer.contour(res)
drawer.stroke = ColorRGBa.RED
for (s in res.segments) {
drawer.lineSegment(s.start, s.cubic.control[0])
drawer.lineSegment(s.end, s.cubic.control[1])
}
drawer.fill = ColorRGBa.BLACK
drawer.stroke = null
drawer.circles(res.segments.map { it.start }, 5.0)
drawer.stroke = ColorRGBa.GRAY
for (s in res.segments) {
drawer.lineSegment(s.tunniLine)
drawer.fill = ColorRGBa.CYAN
drawer.circle(s.tunniPoint, 5.0)
}
drawer.stroke = ColorRGBa.MAGENTA
drawer.strokeWeight = 3.0
for (s in selectedSegments) {
drawer.segment(s)
}
for (p in selectedPoints) {
drawer.circle(p, 5.0)
}
drawer.stroke = ColorRGBa.MAGENTA
drawer.strokeWeight = 3.0
for (s in selectedSegments) {
drawer.segment(s)
}
for (p in selectedPoints) {
drawer.circle(p, 5.0)
}
}
}
}
}