Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
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@@ -3,8 +3,8 @@ package bezierpatch
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.bezierpatches.bezierPatch
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import org.openrndr.extra.camera.Orbital
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import org.openrndr.extra.shapes.bezierpatches.bezierPatch
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import org.openrndr.math.Vector3
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import org.openrndr.shape.Segment3D
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@@ -19,56 +19,54 @@ import org.openrndr.shape.Segment3D
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* The created contours are horizontal and vertical in "bezier-patch space" but
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* are rendered deformed following the shape of the bezier patch.
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*/
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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fun main() = application {
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configure {
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width = 800
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height = 800
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multisample = WindowMultisample.SampleCount(8)
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}
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program {
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val c0 = Segment3D(Vector3(-5.0, 0.0, -9.0), Vector3(5.0, 0.0, -9.0))
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val c1 = Segment3D(Vector3(-5.0, -5.0, -3.0), Vector3(5.0, -5.0, -3.0))
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val c2 = Segment3D(Vector3(-5.0, 5.0, 3.0), Vector3(5.0, 5.0, 3.0))
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val c3 = Segment3D(Vector3(-5.0, 0.0, 9.0), Vector3(5.0, 0.0, 9.0))
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val col = listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.BLUE, ColorRGBa.PINK)
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val cols = listOf(col, col, col, col)
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val bp = bezierPatch(c0, c1, c2, c3).withColors(cols)
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val bpSub = bp.sub(0.1, 0.1, 0.6, 0.6)
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val cam = Orbital()
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extend(cam) {
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eye = Vector3(x = 9.9, y = 12.8, z = 6.9)
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lookAt = Vector3(x = 1.6, y = -1.9, z = 1.2)
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}
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program {
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val c0 = Segment3D(Vector3(-5.0, 0.0, -9.0), Vector3(5.0, 0.0, -9.0))
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val c1 = Segment3D(Vector3(-5.0, -5.0, -3.0), Vector3(5.0, -5.0, -3.0))
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val c2 = Segment3D(Vector3(-5.0, 5.0, 3.0), Vector3(5.0, 5.0, 3.0))
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val c3 = Segment3D(Vector3(-5.0, 0.0, 9.0), Vector3(5.0, 0.0, 9.0))
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val col = listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.BLUE, ColorRGBa.PINK)
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val cols = listOf(col, col, col, col)
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val bp = bezierPatch(c0, c1, c2, c3).withColors(cols)
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val bpSub = bp.sub(0.1, 0.1, 0.6, 0.6)
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extend {
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drawer.clear(ColorRGBa.PINK)
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val cam = Orbital()
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extend(cam){
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eye = Vector3(x=9.9, y=12.8, z=6.9)
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lookAt = Vector3(x=1.6, y=-1.9, z=1.2)
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drawer.translate(-5.0, 0.0, 0.0)
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// Show the segments that form the bezier patch
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drawer.stroke = ColorRGBa.YELLOW
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drawer.strokeWeight = 50.0
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drawer.segments(listOf(c0, c1, c2, c3))
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// Show the grid
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drawer.strokeWeight = 1.0
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val n = 10
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for (i in 0..n) {
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drawer.stroke = ColorRGBa.BLACK
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drawer.lineStrip(bp.horizontal(i / n.toDouble()).adaptivePositions(0.01))
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drawer.lineStrip(bp.vertical(i / n.toDouble()).adaptivePositions(0.01))
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drawer.stroke = ColorRGBa.RED
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drawer.lineStrip(bpSub.horizontal(i / n.toDouble()).adaptivePositions(0.01))
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drawer.lineStrip(bpSub.vertical(i / n.toDouble()).adaptivePositions(0.01))
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}
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extend {
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drawer.clear(ColorRGBa.PINK)
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drawer.translate(-5.0, 0.0, 0.0)
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// Show the segments that form the bezier patch
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drawer.stroke = ColorRGBa.YELLOW
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drawer.strokeWeight = 50.0
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drawer.segments(listOf(c0, c1, c2, c3))
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// Show the grid
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drawer.strokeWeight = 1.0
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val n = 10
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for (i in 0..n) {
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drawer.stroke = ColorRGBa.BLACK
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drawer.lineStrip(bp.horizontal(i / n.toDouble()).adaptivePositions(0.01))
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drawer.lineStrip(bp.vertical(i / n.toDouble()).adaptivePositions(0.01))
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drawer.stroke = ColorRGBa.RED
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drawer.lineStrip(bpSub.horizontal(i / n.toDouble()).adaptivePositions(0.01))
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drawer.lineStrip(bpSub.vertical(i / n.toDouble()).adaptivePositions(0.01))
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}
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// Draw the colored Bezier surface
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drawer.translate(10.0, 0.0, 0.0)
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drawer.bezierPatch(bp)
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}
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// Draw the colored Bezier surface
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drawer.translate(10.0, 0.0, 0.0)
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drawer.bezierPatch(bp)
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}
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}
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}
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}
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