Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
This commit is contained in:
@@ -15,53 +15,50 @@ import org.openrndr.math.Vector3
|
||||
import org.openrndr.shape.path3D
|
||||
import kotlin.random.Random
|
||||
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
multisample = WindowMultisample.SampleCount(4)
|
||||
}
|
||||
program {
|
||||
val random = Random(0)
|
||||
val cylinder = cylinderMesh(radius = 0.5, length = 0.1)
|
||||
val p = path3D {
|
||||
moveTo(0.0, 0.0, 0.0)
|
||||
curveTo(
|
||||
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random)*10.0
|
||||
fun main() = application {
|
||||
configure {
|
||||
width = 720
|
||||
height = 720
|
||||
multisample = WindowMultisample.SampleCount(4)
|
||||
}
|
||||
program {
|
||||
val random = Random(0)
|
||||
val cylinder = cylinderMesh(radius = 0.5, length = 0.1)
|
||||
val p = path3D {
|
||||
moveTo(0.0, 0.0, 0.0)
|
||||
curveTo(
|
||||
Vector3.uniformRing(0.1, 1.0, random = random) * 10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random) * 10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random) * 10.0
|
||||
)
|
||||
for (i in 0 until 10) {
|
||||
continueTo(
|
||||
Vector3.uniformRing(0.1, 1.0, random = random) * 10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random) * 10.0
|
||||
)
|
||||
for (i in 0 until 10) {
|
||||
continueTo(
|
||||
Vector3.uniformRing(0.1, 1.0, random = random)*10.0,
|
||||
Vector3.uniformRing(0.1, 1.0, random = random)*10.0
|
||||
)
|
||||
}
|
||||
}
|
||||
val pr = p.rectified(0.01, 100.0)
|
||||
}
|
||||
val pr = p.rectified(0.01, 100.0)
|
||||
|
||||
|
||||
val frames = pr.frames((0 until 100).map { it / 100.0}, Vector3.UNIT_Y, analyticalDirections = false)
|
||||
extend(Orbital())
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
val frames = pr.frames((0 until 100).map { it / 100.0 }, Vector3.UNIT_Y, analyticalDirections = false)
|
||||
extend(Orbital())
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill.rgb = vec3(abs(v_viewNormal.z)*0.9+ 0.1);
|
||||
""".trimIndent()
|
||||
}
|
||||
|
||||
drawer.stroke = ColorRGBa.PINK
|
||||
drawer.path(p)
|
||||
|
||||
for (frame in frames) {
|
||||
drawer.isolated {
|
||||
drawer.model = frame
|
||||
drawer.vertexBuffer(cylinder, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
|
||||
drawer.stroke = ColorRGBa.PINK
|
||||
drawer.path(p)
|
||||
|
||||
for (frame in frames) {
|
||||
drawer.isolated {
|
||||
drawer.model = frame
|
||||
drawer.vertexBuffer(cylinder, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user